Playing Minecraft with Behavioural Cloning
Not on the map. Why?
Abstract (arXiv)
MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by predicting what actions human players would take, and reached fifth place in the final ranking. Despite being a simple algorithm, we observed the performance of such an approach can vary significantly, based on when the training is stopped. In this paper, we detail our submission to the competition, run further experiments to study how performance varied over training and study how different engineering decisions affected these results.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 May 2020.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 1; 2024: 3; 2025: 1; 2026: 1.
8 papers.
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2024Zero-shot Imitation Policy via Search in Demonstration Datasetcited by 13
- 2023Behavioral Cloning via Search in Embedded Demonstration Datasetcited by 3
- 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forcescited by 3
- 2022Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentationcited by 1
- 2024Stepping Out of the Shadows: Reinforcement Learning in Shadow Modecited by 1
- 2025VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Gamescited by 0
- 2026Unsupervised Hierarchical Skill Discoverycited by 0
- 2026Unsupervised Hierarchical Skill Discovery30 Jan 2026
- 2025VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games18 Sep 2025
- 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forces19 Dec 2024
- 2024Stepping Out of the Shadows: Reinforcement Learning in Shadow Mode30 Oct 2024
- 2024Zero-shot Imitation Policy via Search in Demonstration Dataset29 Jan 2024
- 2023Behavioral Cloning via Search in Embedded Demonstration Dataset15 Jun 2023
- 2022Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation19 Jan 2022
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning7 Dec 2021
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- 2021Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft
- 2022Behavioral Cloning via Search in Video PreTraining Latent Space
- 2020Scaling Imitation Learning in Minecraft
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games
- 2024Behavioural Cloning in VizDoom
- 2020Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning
- 2022Retrospective on the 2021 BASALT Competition on Learning from Human Feedback
- 2023Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition