mlsanityData to 14 Oct 2026

Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space

arXiv 2207.01275 ↗First posted 4 Jul 2022cs.AIcited by 4

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Abstract (arXiv)

Learn-to-Race Autonomous Racing Virtual Challenge hosted on www<dot>aicrowd<dot>com platform consisted of two tracks: Single and Multi Camera. Our UniTeam team was among the final winners in the Single Camera track. The agent is required to pass the previously unknown F1-style track in the minimum time with the least amount of off-road driving violations. In our approach, we used the U-Net architecture for road segmentation, variational autocoder for encoding a road binary mask, and a nearest-neighbor search strategy that selects the best action for a given state. Our agent achieved an average speed of 105 km/h on stage 1 (known track) and 73 km/h on stage 2 (unknown track) without any off-road driving violations. Here we present our solution and results.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 8 of its 21 references that are in the map. First posted on arXiv 4 Jul 2022.

Builds on

8 of 21 references.

References · 8

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2013Auto-Encoding Variational Bayescited by 4,053
  3. 2015Continuous control with deep reinforcement learningcited by 3,407
  4. 2018Albumentations: fast and flexible image augmentationscited by 560
  5. 2021Learn-to-Race: A Multimodal Control Environment for Autonomous Racingcited by 23
  6. 2021Critic Guided Segmentation of Rewarding Objects in First-Person Viewscited by 12
  7. 2020Solving Physics Puzzles by Reasoning about Pathscited by 9
  8. 2019Modularization of End-to-End Learning: Case Study in Arcade Gamescited by 6

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Cited by year

Citing papers per year: 2022: 2; 2023: 2.

4 papers.