Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space
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Abstract (arXiv)
Learn-to-Race Autonomous Racing Virtual Challenge hosted on www<dot>aicrowd<dot>com platform consisted of two tracks: Single and Multi Camera. Our UniTeam team was among the final winners in the Single Camera track. The agent is required to pass the previously unknown F1-style track in the minimum time with the least amount of off-road driving violations. In our approach, we used the U-Net architecture for road segmentation, variational autocoder for encoding a road binary mask, and a nearest-neighbor search strategy that selects the best action for a given state. Our agent achieved an average speed of 105 km/h on stage 1 (known track) and 73 km/h on stage 2 (unknown track) without any off-road driving violations. Here we present our solution and results.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 8 of its 21 references that are in the map. First posted on arXiv 4 Jul 2022.
Builds on
8 of 21 references.
References · 8
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Built on by
Citing papers per year: 2022: 2; 2023: 2.
4 papers.
- 2022Behavioral Cloning via Search in Video PreTraining Latent Spacecited by 9
- 2022Planning with RL and episodic-memory behavioral priorscited by 8
- 2023Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Taskscited by 5
- 2023Behavioral Cloning via Search in Embedded Demonstration Datasetcited by 3
- 2023Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Tasks10 Dec 2023
- 2023Behavioral Cloning via Search in Embedded Demonstration Dataset15 Jun 2023
- 2022Behavioral Cloning via Search in Video PreTraining Latent Space27 Dec 2022
- 2022Planning with RL and episodic-memory behavioral priors5 Jul 2022