mlsanityData to 14 Oct 2026

Regular Splitting Graph Network for 3D Human Pose Estimation

arXiv 2305.05785 ↗First posted 9 May 2023cs.CVcited by 11

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Abstract (arXiv)

In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of these methods tend to focus on learning relationships between body joints of the skeleton using first-order neighbors, ignoring higher-order neighbors and hence limiting their ability to exploit relationships between distant joints. In this paper, we introduce a higher-order regular splitting graph network (RS-Net) for 2D-to-3D human pose estimation using matrix splitting in conjunction with weight and adjacency modulation. The core idea is to capture long-range dependencies between body joints using multi-hop neighborhoods and also to learn different modulation vectors for different body joints as well as a modulation matrix added to the adjacency matrix associated to the skeleton. This learnable modulation matrix helps adjust the graph structure by adding extra graph edges in an effort to learn additional connections between body joints. Instead of using a shared weight matrix for all neighboring body joints, the proposed RS-Net model applies weight unsharing before aggregating the feature vectors associated to the joints in order to capture the different relations between them. Experiments and ablations studies performed on two benchmark datasets demonstrate the effectiveness of our model, achieving superior performance over recent state-of-the-art methods for 3D human pose estimation.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 65 references that are in the map. First posted on arXiv 9 May 2023.

Builds on

43 of 65 references.

References · 43

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31 more
  1. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
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  6. 2019Semantic Graph Convolutional Networks for 3D Human Pose Regressioncited by 204
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  14. 2018Ordinal Depth Supervision for 3D Human Pose Estimationcited by 107
  15. 2021Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimationcited by 94
  16. 2019Generating Multiple Hypotheses for 3D Human Pose Estimation with Mixture Density Networkcited by 92
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  18. 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 89
  19. 20183D Human Pose Estimation in the Wild by Adversarial Learningcited by 86
  20. 2022P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimationcited by 80
  21. 2019Monocular 3D Human Pose Estimation by Generation and Ordinal Rankingcited by 76
  22. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  23. 2019In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representationscited by 48
  24. 2022Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformerscited by 33
  25. 2020Weakly Supervised Generative Network for Multiple 3D Human Pose Hypothesescited by 25
  26. 2022GraphMLP: A Graph MLP-Like Architecture for 3D Human Pose Estimationcited by 21
  27. 2021Weakly-supervised 3D Human Pose Estimation with Cross-view U-shaped Graph Convolutional Networkcited by 13
  28. 2019DFNets: Spectral CNNs for Graphs with Feedback-Looped Filterscited by 10
  29. 2021GraFormer: Graph Convolution Transformer for 3D Pose Estimationcited by 10
  30. 20213D Human Pose Regression using Graph Convolutional Networkcited by 8
  31. 2021Higher-Order Implicit Fairing Networks for 3D Human Pose Estimationcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 4; 2026: 1.

11 papers.