Regular Splitting Graph Network for 3D Human Pose Estimation
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Abstract (arXiv)
In human pose estimation methods based on graph convolutional architectures, the human skeleton is usually modeled as an undirected graph whose nodes are body joints and edges are connections between neighboring joints. However, most of these methods tend to focus on learning relationships between body joints of the skeleton using first-order neighbors, ignoring higher-order neighbors and hence limiting their ability to exploit relationships between distant joints. In this paper, we introduce a higher-order regular splitting graph network (RS-Net) for 2D-to-3D human pose estimation using matrix splitting in conjunction with weight and adjacency modulation. The core idea is to capture long-range dependencies between body joints using multi-hop neighborhoods and also to learn different modulation vectors for different body joints as well as a modulation matrix added to the adjacency matrix associated to the skeleton. This learnable modulation matrix helps adjust the graph structure by adding extra graph edges in an effort to learn additional connections between body joints. Instead of using a shared weight matrix for all neighboring body joints, the proposed RS-Net model applies weight unsharing before aggregating the feature vectors associated to the joints in order to capture the different relations between them. Experiments and ablations studies performed on two benchmark datasets demonstrate the effectiveness of our model, achieving superior performance over recent state-of-the-art methods for 3D human pose estimation.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 65 references that are in the map. First posted on arXiv 9 May 2023.
Builds on
43 of 65 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2023: 3; 2024: 3; 2025: 4; 2026: 1.
11 papers.
- 2024Deep learning for 3D human pose estimation and mesh recovery: A surveycited by 11
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Surveycited by 6
- 2023Double-chain Constraints for 3D Human Pose Estimation in Images and Videoscited by 4
- 2024STGFormer: Spatio-Temporal GraphFormer for 3D Human Pose Estimation in Videocited by 3
- 2024Uncertainty-Aware Testing-Time Optimization for 3D Human Pose Estimationcited by 2
- 2025NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimationcited by 2
- 2023RSB-Pose: Robust Short-Baseline Binocular 3D Human Pose Estimation with Occlusion Handlingcited by 0
- 2025PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimationcited by 0
- 2025HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimationcited by 0
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimationcited by 0
- 2026GenCape: Structure-Inductive Generative Modeling for Category-Agnostic Pose Estimationcited by 0
- 2026GenCape: Structure-Inductive Generative Modeling for Category-Agnostic Pose Estimation13 May 2026
- 2025PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation18 Dec 2025
- 2025HyperDiff: Hypergraph Guided Diffusion Model for 3D Human Pose Estimation20 Aug 2025
- 2025PoseGRAF: Geometric-Reinforced Adaptive Fusion for Monocular 3D Human Pose Estimation17 Jun 2025
- 2025NanoHTNet: Nano Human Topology Network for Efficient 3D Human Pose Estimation27 Jan 2025
- 2024STGFormer: Spatio-Temporal GraphFormer for 3D Human Pose Estimation in Video14 Jul 2024
- 2024Deep learning for 3D human pose estimation and mesh recovery: A survey29 Feb 2024
- 2024Uncertainty-Aware Testing-Time Optimization for 3D Human Pose Estimation4 Feb 2024
- 2023RSB-Pose: Robust Short-Baseline Binocular 3D Human Pose Estimation with Occlusion Handling24 Nov 2023
- 2023Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey19 Oct 2023
- 2023Double-chain Constraints for 3D Human Pose Estimation in Images and Videos10 Aug 2023