mlsanityData to 14 Oct 2026

Therbligs in Action: Video Understanding through Motion Primitives

arXiv 2304.03631 ↗First posted 6 Apr 2023cs.CVcited by 7

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Abstract (arXiv)

In this paper we introduce a rule-based, compositional, and hierarchical modeling of action using Therbligs as our atoms. Introducing these atoms provides us with a consistent, expressive, contact-centered representation of action. Over the atoms we introduce a differentiable method of rule-based reasoning to regularize for logical consistency. Our approach is complementary to other approaches in that the Therblig-based representations produced by our architecture augment rather than replace existing architectures' representations. We release the first Therblig-centered annotations over two popular video datasets - EPIC Kitchens 100 and 50-Salads. We also broadly demonstrate benefits to adopting Therblig representations through evaluation on the following tasks: action segmentation, action anticipation, and action recognition - observing an average 10.5%/7.53%/6.5% relative improvement, respectively, over EPIC Kitchens and an average 8.9%/6.63%/4.8% relative improvement, respectively, over 50 Salads. Code and data will be made publicly available.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 19 of its 24 references that are in the map. First posted on arXiv 6 Apr 2023.

Builds on

19 of 24 references.

References · 19

  1. 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,270
  2. 2021Is Space-Time Attention All You Need for Video Understanding?cited by 1,620
  3. 2021ViViT: A Video Vision Transformercited by 1,620
  4. 2019MS-TCN: Multi-Stage Temporal Convolutional Network for Action Segmentationcited by 373
  5. 2020Understanding Human Hands in Contact at Internet Scalecited by 281
  6. 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 250
  7. 2020FineGym: A Hierarchical Video Dataset for Fine-grained Action Understandingcited by 234
  8. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
  9. 2021ASFormer: Transformer for Action Segmentationcited by 168
  10. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  11. 2021MoViNets: Mobile Video Networks for Efficient Video Recognitioncited by 135
  12. 2020Contact and Human Dynamics from Monocular Videocited by 95
7 more
  1. 2020Alleviating Over-segmentation Errors by Detecting Action Boundariescited by 87
  2. 2018Diagnosing Error in Temporal Action Detectorscited by 71
  3. 2021Forecasting Action through Contact Representations from First Person Videocited by 46
  4. 2020Intra- and Inter-Action Understanding via Temporal Action Parsingcited by 41
  5. 2015Recognizing Fine-Grained and Composite Activities using Hand-Centric Features and Script Datacited by 40
  6. 2020Egocentric Object Manipulation Graphscited by 17
  7. 2021Towards Training Stronger Video Vision Transformers for EPIC-KITCHENS-100 Action Recognitioncited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 2; 2026: 2.

7 papers.