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Egocentric Object Manipulation Graphs

arXiv 2006.03201 ↗First posted 5 Jun 2020cs.CV cs.AI cs.ROcited by 17

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Abstract (arXiv)

We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term dynamics, and 3) representations for appearance. Semantic temporal structure is modeled through a graph, embedded through a Graph Convolutional Network, whose states model characteristics of and relations between hands and objects. These state representations derive from all three levels of abstraction, and span segments delimited by the making and breaking of hand-object contact. Short-term dynamics are modeled in two ways: A) through 3D convolutions, and B) through anticipating the spatiotemporal end points of hand trajectories, where hands come into contact with objects. Appearance is modeled through deep spatiotemporal features produced through existing methods. We note that in Ego-OMG it is simple to swap these appearance features, and thus Ego-OMG is complementary to most existing action anticipation methods. We evaluate Ego-OMG on the EPIC Kitchens Action Anticipation Challenge. The consistency of the egocentric perspective of EPIC Kitchens allows for the utilization of the hand-centric cues upon which Ego-OMG relies. We demonstrate state-of-the-art performance, outranking all other previous published methods by large margins and ranking first on the unseen test set and second on the seen test set of the EPIC Kitchens Action Anticipation Challenge. We attribute the success of Ego-OMG to the modeling of semantic structure captured over long timespans. We evaluate the design choices made through several ablation studies. Code will be released upon acceptance

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Jun 2020.

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Citing papers per year: 2021: 7; 2022: 1; 2023: 5; 2024: 2; 2025: 2.

17 papers.

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  1. 2021Ego-Exo: Transferring Visual Representations from Third-person to First-person Videoscited by 98
  2. 2021Forecasting Action through Contact Representations from First Person Videocited by 46
  3. 2021Learning to Anticipate Egocentric Actions by Imaginationcited by 40
  4. 2021Predicting the Future from First Person (Egocentric) Vision: A Surveycited by 36
  5. 2021Multi-Modal Temporal Convolutional Network for Anticipating Actions in Egocentric Videoscited by 23
  6. 2023Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videoscited by 16
  7. 2023Cross-view Action Recognition Understanding From Exocentric to Egocentric Perspectivecited by 14
  8. 2023ENIGMA-51: Towards a Fine-Grained Understanding of Human-Object Interactions in Industrial Scenarioscited by 11
  9. 2021Transferring Knowledge from Text to Video: Zero-Shot Anticipation for Procedural Actionscited by 10
  10. 2024A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectivescited by 9
  11. 2024Human Action Anticipation: A Surveycited by 8
  12. 2023Therbligs in Action: Video Understanding through Motion Primitivescited by 7
5 more
  1. 2021Learning to Discriminate Information for Online Action Detection: Analysis and Applicationcited by 6
  2. 2022A-ACT: Action Anticipation through Cycle Transformationscited by 6
  3. 2023Graph learning in robotics: a surveycited by 5
  4. 2025Hier-EgoPack: Hierarchical Egocentric Video Understanding with Diverse Task Perspectivescited by 5
  5. 2025Task Graph Maximum Likelihood Estimation for Procedural Activity Understanding in Egocentric Videoscited by 2