mlsanityData to 14 Oct 2026

That's What I Said: Fully-Controllable Talking Face Generation

arXiv 2304.03275 ↗First posted 6 Apr 2023cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

The goal of this paper is to synthesise talking faces with controllable facial motions. To achieve this goal, we propose two key ideas. The first is to establish a canonical space where every face has the same motion patterns but different identities. The second is to navigate a multimodal motion space that only represents motion-related features while eliminating identity information. To disentangle identity and motion, we introduce an orthogonality constraint between the two different latent spaces. From this, our method can generate natural-looking talking faces with fully controllable facial attributes and accurate lip synchronisation. Extensive experiments demonstrate that our method achieves state-of-the-art results in terms of both visual quality and lip-sync score. To the best of our knowledge, we are the first to develop a talking face generation framework that can accurately manifest full target facial motions including lip, head pose, and eye movements in the generated video without any additional supervision beyond RGB video with audio.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 50 of its 65 references that are in the map. First posted on arXiv 6 Apr 2023.

Builds on

50 of 65 references.

References · 50

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38 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 2; 2026: 1.

8 papers.