mlsanityData to 7 Oct 2026

ABLE-NeRF: Attention-Based Rendering with Learnable Embeddings for Neural Radiance Field

arXiv 2303.13817 ↗First posted 24 Mar 2023cs.CVcited by 6

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Abstract (arXiv)

Neural Radiance Field (NeRF) is a popular method in representing 3D scenes by optimising a continuous volumetric scene function. Its large success which lies in applying volumetric rendering (VR) is also its Achilles' heel in producing view-dependent effects. As a consequence, glossy and transparent surfaces often appear murky. A remedy to reduce these artefacts is to constrain this VR equation by excluding volumes with back-facing normal. While this approach has some success in rendering glossy surfaces, translucent objects are still poorly represented. In this paper, we present an alternative to the physics-based VR approach by introducing a self-attention-based framework on volumes along a ray. In addition, inspired by modern game engines which utilise Light Probes to store local lighting passing through the scene, we incorporate Learnable Embeddings to capture view dependent effects within the scene. Our method, which we call ABLE-NeRF, significantly reduces `blurry' glossy surfaces in rendering and produces realistic translucent surfaces which lack in prior art. In the Blender dataset, ABLE-NeRF achieves SOTA results and surpasses Ref-NeRF in all 3 image quality metrics PSNR, SSIM, LPIPS.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 18 of its 36 references that are in the map. First posted on arXiv 24 Mar 2023.

Builds on

18 of 36 references.

References · 18

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  8. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  9. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  10. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  11. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  12. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 330
6 more
  1. 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
  2. 2021Scene Representation Transformer: Geometry-Free Novel View Synthesis Through Set-Latent Scene Representationscited by 222
  3. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  4. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  5. 2021Light Field Neural Renderingcited by 108
  6. 2021NeRF in detail: Learning to sample for view synthesiscited by 35

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 2; 2025: 0; 2026: 1.

6 papers.