mlsanityData to 7 Oct 2026

Learning to Explore Informative Trajectories and Samples for Embodied Perception

arXiv 2303.10936 ↗First posted 20 Mar 2023cs.RO cs.CVcited by 3

Not on the map. Why?

Abstract (arXiv)

We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will help various relevant applications (e.g., home robots). Unlike static perception methods trained on pre-collected images, the embodied agent can move around in the environment and obtain images of objects from any viewpoints. Therefore, efficiently learning the exploration policy and collection method to gather informative training samples is the key to this task. To do this, we first build a 3D semantic distribution map to train the exploration policy self-supervised by introducing the semantic distribution disagreement and the semantic distribution uncertainty rewards. Note that the map is generated from multi-view observations and can weaken the impact of misidentification from an unfamiliar viewpoint. Our agent is then encouraged to explore the objects with different semantic distributions across viewpoints, or uncertain semantic distributions. With the explored informative trajectories, we propose to select hard samples on trajectories based on the semantic distribution uncertainty to reduce unnecessary observations that can be correctly identified. Experiments show that the perception model fine-tuned with our method outperforms the baselines trained with other exploration policies. Further, we demonstrate the robustness of our method in real-robot experiments.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 33 of its 46 references that are in the map. First posted on arXiv 20 Mar 2023.

Builds on

33 of 46 references.

References · 33

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  4. 2017Proximal Policy Optimization Algorithmscited by 14,441
  5. 2017Mask R-CNNcited by 7,259
  6. 2016Feature Pyramid Networks for Object Detectioncited by 5,021
  7. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  8. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  9. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  10. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  11. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  12. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 734
21 more
  1. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  2. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  3. 2019How to Fine-Tune BERT for Text Classification?cited by 409
  4. 2017Embodied Question Answeringcited by 335
  5. 2020Learning to Explore using Active Neural SLAMcited by 308
  6. 2019SOLO: Segmenting Objects by Locationscited by 289
  7. 2019Self-Supervised Exploration via Disagreementcited by 263
  8. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  9. 2015End-to-end Learning of Action Detection from Frame Glimpses in Videoscited by 101
  10. 2021ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learningcited by 98
  11. 2018EnsembleDAgger: A Bayesian Approach to Safe Imitation Learningcited by 96
  12. 2021LazyDAgger: Reducing Context Switching in Interactive Imitation Learningcited by 50
  13. 2021SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistencycited by 47
  14. 2020Semantic Curiosity for Active Visual Learningcited by 44
  15. 2018Cost-Sensitive Active Learning for Intracranial Hemorrhage Detectioncited by 28
  16. 2017Learning by Asking Questionscited by 25
  17. 2018Learning Instance Segmentation by Interactioncited by 18
  18. 2016Look-ahead before you leap: end-to-end active recognition by forecasting the effect of motioncited by 17
  19. 2022Navigating to Objects in Unseen Environments by Distance Predictioncited by 15
  20. 2018Visual Curiosity: Learning to Ask Questions to Learn Visual Recognitioncited by 11
  21. 2022Embodied Active Domain Adaptation for Semantic Segmentation via Informative Path Planningcited by 11

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 1.

3 papers.