Learning to Explore Informative Trajectories and Samples for Embodied Perception
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Abstract (arXiv)
We are witnessing significant progress on perception models, specifically those trained on large-scale internet images. However, efficiently generalizing these perception models to unseen embodied tasks is insufficiently studied, which will help various relevant applications (e.g., home robots). Unlike static perception methods trained on pre-collected images, the embodied agent can move around in the environment and obtain images of objects from any viewpoints. Therefore, efficiently learning the exploration policy and collection method to gather informative training samples is the key to this task. To do this, we first build a 3D semantic distribution map to train the exploration policy self-supervised by introducing the semantic distribution disagreement and the semantic distribution uncertainty rewards. Note that the map is generated from multi-view observations and can weaken the impact of misidentification from an unfamiliar viewpoint. Our agent is then encouraged to explore the objects with different semantic distributions across viewpoints, or uncertain semantic distributions. With the explored informative trajectories, we propose to select hard samples on trajectories based on the semantic distribution uncertainty to reduce unnecessary observations that can be correctly identified. Experiments show that the perception model fine-tuned with our method outperforms the baselines trained with other exploration policies. Further, we demonstrate the robustness of our method in real-robot experiments.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 33 of its 46 references that are in the map. First posted on arXiv 20 Mar 2023.
Builds on
33 of 46 references.
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21 more
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Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 0; 2026: 1.
3 papers.
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patchescited by 4
- 2023Interactive Semantic Map Representation for Skill-based Visual Object Navigationcited by 2
- 2026See, Act, Adapt: Active Perception for Unsupervised Cross-Domain Visual Adaptation via Personalized VLM-Guided Agentcited by 0
- 2026See, Act, Adapt: Active Perception for Unsupervised Cross-Domain Visual Adaptation via Personalized VLM-Guided Agent27 Feb 2026
- 2024Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches31 Mar 2024
- 2023Interactive Semantic Map Representation for Skill-based Visual Object Navigation7 Nov 2023