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Revealed Multi-Objective Utility Aggregation in Human Driving

arXiv 2303.07435 ↗First posted 13 Mar 2023cs.AIcited by 0

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Abstract (arXiv)

A central design problem in game theoretic analysis is the estimation of the players' utilities. In many real-world interactive situations of human decision making, including human driving, the utilities are multi-objective in nature; therefore, estimating the parameters of aggregation, i.e., mapping of multi-objective utilities to a scalar value, becomes an essential part of game construction. However, estimating this parameter from observational data introduces several challenges due to a host of unobservable factors, including the underlying modality of aggregation and the possibly boundedly rational behaviour model that generated the observation. Based on the concept of rationalisability, we develop algorithms for estimating multi-objective aggregation parameters for two common aggregation methods, weighted and satisficing aggregation, and for both strategic and non-strategic reasoning models. Based on three different datasets, we provide insights into how human drivers aggregate the utilities of safety and progress, as well as the situational dependence of the aggregation process. Additionally, we show that irrespective of the specific solution concept used for solving the games, a data-driven estimation of utility aggregation significantly improves the predictive accuracy of behaviour models with respect to observed human behaviour.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 41 references that are in the map. First posted on arXiv 13 Mar 2023.

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9 of 41 references.

References · 9

  1. 2018Hierarchical Game-Theoretic Planning for Autonomous Vehiclescited by 48
  2. 2020When Humans Aren't Optimal: Robots that Collaborate with Risk-Aware Humanscited by 34
  3. 2018Urban Driving with Multi-Objective Deep Reinforcement Learningcited by 30
  4. 2018Adaptive Game-Theoretic Decision Making for Autonomous Vehicle Control at Roundaboutscited by 11
  5. 2021Preference learning along multiple criteria: A game-theoretic perspectivecited by 9
  6. 2019Decision Making for Autonomous Vehicles at Unsignalized Intersection in Presence of Malicious Vehiclescited by 6
  7. 2020Solution Concepts in Hierarchical Games under Bounded Rationality with Applications to Autonomous Drivingcited by 6
  8. 2018A Formal Separation Between Strategic and Nonstrategic Behaviorcited by 4
  9. 2021Generalized dynamic cognitive hierarchy models for strategic driving behaviorcited by 3

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  1. 2021Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Data
  2. 2022Game-Theoretic Planning for Autonomous Driving among Risk-Aware Human Drivers
  3. 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games
  4. 2026EvoQRE: Modeling Bounded Rationality in Safety-Critical Traffic Simulation via Evolutionary Quantal Response Equilibrium
  5. 2024Dynamic Game-Theoretical Decision-Making Framework for Vehicle-Pedestrian Interaction with Human Bounded Rationality
  6. 2025Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections
  7. 2025Self-Interest and Systemic Benefits: Emergence of Collective Rationality in Mixed Autonomy Traffic Through Deep Reinforcement Learning
  8. 2025Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response