Solution Concepts in Hierarchical Games under Bounded Rationality with Applications to Autonomous Driving
Not on the map. Why?
Abstract (arXiv)
With autonomous vehicles (AV) set to integrate further into regular human traffic, there is an increasing consensus on treating AV motion planning as a multi-agent problem. However, the traditional game-theoretic assumption of complete rationality is too strong for human driving, and there is a need for understanding human driving as a bounded rational activity through a behavioural game-theoretic lens. To that end, we adapt four metamodels of bounded rational behaviour: three based on Quantal level-k and one based on Nash equilibrium with quantal errors. We formalize the different solution concepts that can be applied in the context of hierarchical games, a framework used in multi-agent motion planning, for the purpose of creating game theoretic models of driving behaviour. Furthermore, based on a contributed dataset of human driving at a busy urban intersection with a total of approximately 4k agents and 44k decision points, we evaluate the behaviour models on the basis of model fit to naturalistic data, as well as their predictive capacity. Our results suggest that among the behaviour models evaluated, at the level of maneuvers, modeling driving behaviour as an adaptation of the Quantal level-k model with level-0 behaviour modelled as pure rule-following provides the best fit to naturalistic driving behaviour. At the level of trajectories, bounds sampling of actions and a maxmax non-strategic models is the most accurate within the set of models in comparison. We also find a significant impact of situational factors on the performance of behaviour models.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Sep 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 3; 2022: 0; 2023: 1; 2024: 1; 2025: 1.
6 papers.
- 2025Dream to Drive with Predictive Individual World Modelcited by 11
- 2021I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using Hypergamescited by 3
- 2021Generalized dynamic cognitive hierarchy models for strategic driving behaviorcited by 3
- 2021A taxonomy of strategic human interactions in traffic conflictscited by 0
- 2023Revealed Multi-Objective Utility Aggregation in Human Drivingcited by 0
- 2024Human-Modeling in Sequential Decision-Making: An Analysis through the Lens of Human-Aware AIcited by 0
- 2025Dream to Drive with Predictive Individual World Model28 Jan 2025
- 2024Human-Modeling in Sequential Decision-Making: An Analysis through the Lens of Human-Aware AI13 May 2024
- 2023Revealed Multi-Objective Utility Aggregation in Human Driving13 Mar 2023
- 2021A taxonomy of strategic human interactions in traffic conflicts27 Sep 2021
- 2021Generalized dynamic cognitive hierarchy models for strategic driving behavior20 Sep 2021
- 2021I Know You Can't See Me: Dynamic Occlusion-Aware Safety Validation of Strategic Planners for Autonomous Vehicles Using Hypergames20 Sep 2021