mlsanityData to 14 Oct 2026

Preference learning along multiple criteria: A game-theoretic perspective

arXiv 2105.01850 ↗First posted 5 May 2021cs.LG stat.MLcited by 9

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Abstract (arXiv)

The literature on ranking from ordinal data is vast, and there are several ways to aggregate overall preferences from pairwise comparisons between objects. In particular, it is well known that any Nash equilibrium of the zero sum game induced by the preference matrix defines a natural solution concept (winning distribution over objects) known as a von Neumann winner. Many real-world problems, however, are inevitably multi-criteria, with different pairwise preferences governing the different criteria. In this work, we generalize the notion of a von Neumann winner to the multi-criteria setting by taking inspiration from Blackwell's approachability. Our framework allows for non-linear aggregation of preferences across criteria, and generalizes the linearization-based approach from multi-objective optimization. From a theoretical standpoint, we show that the Blackwell winner of a multi-criteria problem instance can be computed as the solution to a convex optimization problem. Furthermore, given random samples of pairwise comparisons, we show that a simple plug-in estimator achieves near-optimal minimax sample complexity. Finally, we showcase the practical utility of our framework in a user study on autonomous driving, where we find that the Blackwell winner outperforms the von Neumann winner for the overall preferences.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 16 of its 75 references that are in the map. First posted on arXiv 5 May 2021.

Builds on

16 of 75 references.

References · 16

  1. 2017Deep reinforcement learning from human preferencescited by 3,912
  2. 2013Stochastic First- and Zeroth-order Methods for Nonconvex Stochastic Programmingcited by 724
  3. 2014Convex Optimization: Algorithms and Complexitycited by 575
  4. 2013Optimal rates for zero-order convex optimization: the power of two function evaluationscited by 198
  5. 2015An Optimal Algorithm for Bandit and Zero-Order Convex Optimization with Two-Point Feedbackcited by 111
  6. 2017Trial without Error: Towards Safe Reinforcement Learning via Human Interventioncited by 103
  7. 2015Contextual Dueling Banditscited by 101
  8. 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 71
  9. 2019Learning Reward Functions by Integrating Human Demonstrations and Preferencescited by 64
  10. 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
  11. 2019Reinforcement Learning with Convex Constraintscited by 60
  12. 2016Double Thompson Sampling for Dueling Banditscited by 42
4 more
  1. 2015Copeland Dueling Banditscited by 36
  2. 2015Sparse Dueling Banditscited by 29
  3. 2013Approachability, Regret and Calibration; implications and equivalencescited by 19
  4. 2014Approachability in unknown games: Online learning meets multi-objective optimizationcited by 10

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 4; 2024: 1; 2025: 2; 2026: 1.

9 papers.