mlsanityData to 7 Oct 2026

Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Data

arXiv 2103.04289 ↗First posted 7 Mar 2021cs.AI cs.ROcited by 6

On the map: End-to-end autonomous driving → Imitation-learning end-to-end planners

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Abstract (arXiv)

Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an effective way to retrieve reward functions from demonstrations. However, it has always been challenging when applying it to multi-agent settings since the mutual influence between agents has to be appropriately modeled. To tackle this challenge, previous work either exploits equilibrium solution concepts by assuming humans as perfectly rational optimizers with unbounded intelligence or pre-assigns humans' interaction strategies a priori. In this work, we advocate that humans are bounded rational and have different intelligence levels when reasoning about others' decision-making process, and such an inherent and latent characteristic should be accounted for in reward learning algorithms. Hence, we exploit such insights from Theory-of-Mind and propose a new multi-agent Inverse Reinforcement Learning framework that reasons about humans' latent intelligence levels during learning. We validate our approach in both zero-sum and general-sum games with synthetic agents and illustrate a practical application to learning human drivers' reward functions from real driving data. We compare our approach with two baseline algorithms. The results show that by reasoning about humans' latent intelligence levels, the proposed approach has more flexibility and capability to retrieve reward functions that explain humans' driving behaviors better.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving. Builds on 16 of its 37 references that are in the map. First posted on arXiv 7 Mar 2021.

Builds on

16 of 37 references.

References · 16

  1. 2019INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Mapscited by 231
  2. 2016A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Modelscited by 167
  3. 2018Batch Active Preference-Based Learning of Reward Functionscited by 87
  4. 2019Probabilistic Recursive Reasoning for Multi-Agent Reinforcement Learningcited by 68
  5. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  6. 2018Hierarchical Game-Theoretic Planning for Autonomous Vehiclescited by 48
  7. 2020Efficient Sampling-Based Maximum Entropy Inverse Reinforcement Learning with Application to Autonomous Drivingcited by 34
  8. 2018Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learningcited by 28
  9. 2016Game-Theoretic Modeling of Driver and Vehicle Interactions for Verification and Validation of Autonomous Vehicle Control Systemscited by 24
  10. 2019On the Utility of Model Learning in HRIcited by 21
  11. 2020Active Task-Inference-Guided Deep Inverse Reinforcement Learningcited by 17
  12. 2018Courteous Autonomous Carscited by 14
4 more
  1. 2013Predicting Human Behavior in Unrepeated, Simultaneous-Move Gamescited by 10
  2. 2020Reinforcement Learning with Iterative Reasoning for Merging in Dense Trafficcited by 10
  3. 2019Game-theoretic Modeling of Traffic in Unsignalized Intersection Network for Autonomous Vehicle Control Verification and Validationcited by 8
  4. 2020Expressing Diverse Human Driving Behavior with Probabilistic Rewards and Online Inferencecited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 0; 2023: 3; 2024: 0; 2025: 0; 2026: 1.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023Multiagent Inverse Reinforcement Learning via Theory of Mind Reasoning
  2. 2018Scalable agent alignment via reward modeling: a research direction
  3. 2021Making Human-Like Trade-offs in Constrained Environments by Learning from Demonstrations
  4. 2018An Efficient, Generalized Bellman Update For Cooperative Inverse Reinforcement Learning
  5. 2026Do as the Romans Do: Learning Universal Behaviors from Heterogeneous Agents
  6. 2019On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference
  7. 2018A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress
  8. 2020Reward Shaping for Human Learning via Inverse Reinforcement Learning