mlsanityData to 7 Oct 2026

How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

arXiv 2210.13064 ↗First posted 24 Oct 2022cs.RO cs.AI cs.GTcited by 1

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Abstract (arXiv)

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most efficient equilibrium (in term of social cost) is often impractical from a computational standpoint, in this work we study the (in)efficiency of any equilibrium players might agree to play. More specifically, we bound the equilibrium inefficiency by modeling driving games as particular type of congestion games over spatio-temporal resources. We obtain novel guarantees that refine existing bounds on the Price of Anarchy (PoA) as a function of problem-dependent game parameters. For instance, the relative trade-off between proximity costs and personal objectives such as comfort and progress. Although the obtained guarantees concern open-loop trajectories, we observe efficient equilibria even when agents employ closed-loop policies trained via decentralized multi-agent reinforcement learning.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 31 references that are in the map. First posted on arXiv 24 Oct 2022.

Builds on

16 of 31 references.

References · 16

  1. 2017Autonomous Agents Modelling Other Agents: A Comprehensive Survey and Open Problemscited by 126
  2. 2020SMARTS: Scalable Multi-Agent Reinforcement Learning Training School for Autonomous Drivingcited by 121
  3. 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
  4. 2019Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Gamescited by 37
  5. 2021On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learningcited by 35
  6. 2021Social Coordination and Altruism in Autonomous Drivingcited by 28
  7. 2022Social Interactions for Autonomous Driving: A Review and Perspectivescited by 27
  8. 2022Interaction-aware Decision-making for Automated Vehicles using Social Value Orientationcited by 20
  9. 2021ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Gamescited by 16
  10. 2020Inference-Based Strategy Alignment for General-Sum Differential Gamescited by 10
  11. 2022Potential Game-Based Decision-Making for Autonomous Drivingcited by 9
  12. 2021Potential iLQR: A Potential-Minimizing Controller for Planning Multi-Agent Interactive Trajectoriescited by 8
4 more
  1. 2019Bounding Inefficiency of Equilibria in Continuous Actions Games using Submodularity and Curvaturecited by 5
  2. 2019Newton's Method and Differential Dynamic Programming for Unconstrained Nonlinear Dynamic Gamescited by 5
  3. 2022Learning Mixed Strategies in Trajectory Gamescited by 4
  4. 2020First-Order Algorithms for Constrained Nonlinear Dynamic Gamescited by 3

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Citing papers per year: 2024: 1.

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  2. 2023Non-zero-sum Game Control for Multi-vehicle Driving via Reinforcement Learning
  3. 2026EvoQRE: Modeling Bounded Rationality in Safety-Critical Traffic Simulation via Evolutionary Quantal Response Equilibrium
  4. 2023Revealed Multi-Objective Utility Aggregation in Human Driving
  5. 2024TrafficGamer: Reliable and Flexible Traffic Simulation for Safety-Critical Scenarios with Game-Theoretic Oracles
  6. 2025Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections
  7. 2025Driving is a Game: Combining Planning and Prediction with Bayesian Iterative Best Response
  8. 2026Markov Potential Game and Multi-Agent Reinforcement Learning for Autonomous Driving