mlsanityData to 7 Oct 2026

Personalized Embodied Navigation for Portable Object Finding

arXiv 2403.09905 ↗First posted 14 Mar 2024cs.RO cs.CVcited by 3

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Abstract (arXiv)

Embodied navigation methods commonly operate in static environments with stationary objects. In this work, we present approaches for tackling navigation in dynamic scenarios with non-stationary targets. In an indoor environment, we assume that these objects are everyday portable items moved by human intervention. We therefore formalize the problem as a personalized habit learning problem. To learn these habits, we introduce two Transit-Aware Planning (TAP) approaches that enrich embodied navigation policies with object path information. TAP improves performance in portable object finding by rewarding agents that learn to synchronize their routes with target routes. TAPs are evaluated on Dynamic Object Maps (DOMs), a dynamic variant of node-attributed topological graphs with structured object transitions. DOMs mimic human habits to simulate realistic object routes on a graph. We test TAP agents both in simulation as well as the real-world. In the MP3D simulator, TAP improves the success of a vanilla agent by 21.1% in finding non-stationary targets, while also generalizing better from static environments by 44.5% when measured by Relative Change in Success. In the real-world, we note a similar 18.3% increase on average, in multiple transit scenarios. We present qualitative inferences of TAP-agents deployed in the real world, showing them to be especially better at providing personalized assistance by finding targets in positions that they are usually not expected to be in (a toothbrush in a workspace). We also provide details of our real-to-sim pipeline, which allows researchers to generate simulations of their own physical environments for TAP, aiming to foster research in this area.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 32 of its 50 references that are in the map. First posted on arXiv 14 Mar 2024.

Builds on

32 of 50 references.

References · 32

  1. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  2. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
  3. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  4. 2018On Evaluation of Embodied Navigation Agentscited by 526
  5. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
  6. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 421
  7. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 352
  8. 2019REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environmentscited by 330
  9. 2020A Recurrent Vision-and-Language BERT for Navigationcited by 300
  10. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 240
  11. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  12. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
20 more
  1. 2023Towards Learning a Generalist Model for Embodied Navigationcited by 135
  2. 2020Topological Planning with Transformers for Vision-and-Language Navigationcited by 115
  3. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  4. 2023GOAT: GO to Any Thingcited by 89
  5. 2020ViNG: Learning Open-World Navigation with Visual Goalscited by 77
  6. 2023Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigationcited by 74
  7. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 68
  8. 2022CLIP-Nav: Using CLIP for Zero-Shot Vision-and-Language Navigationcited by 55
  9. 2022Topological Semantic Graph Memory for Image-Goal Navigationcited by 43
  10. 2021Improving Cross-Modal Alignment in Vision Language Navigation via Syntactic Informationcited by 31
  11. 2020DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviorscited by 25
  12. 2022PEANUT: Predicting and Navigating to Unseen Targetscited by 22
  13. 2022Proactive Robot Assistance via Spatio-Temporal Object Modelingcited by 18
  14. 2023Modeling Dynamic Environments with Scene Graph Memorycited by 18
  15. 2023Advances in Embodied Navigation Using Large Language Models: A Surveycited by 14
  16. 2022Online Learning of Reusable Abstract Models for Object Goal Navigationcited by 9
  17. 2021Lifelong Topological Visual Navigationcited by 7
  18. 2022Exploiting Proximity-Aware Tasks for Embodied Social Navigationcited by 6
  19. 2020Mobile Robot Path Planning in Dynamic Environments: A Surveycited by 5
  20. 2022A Contextual Bandit Approach for Learning to Plan in Environments with Probabilistic Goal Configurationscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.