First-Order Algorithms for Constrained Nonlinear Dynamic Games
Not on the map. Why?
Abstract (arXiv)
This paper presents algorithms for non-zero sum nonlinear constrained dynamic games with full information. Such problems emerge when multiple players with action constraints and differing objectives interact with the same dynamic system. They model a wide range of applications including economics, defense, and energy systems. We show how to exploit the temporal structure in projected gradient and Douglas-Rachford (DR) splitting methods. The resulting algorithms converge locally to open-loop Nash equilibria (OLNE) at linear rates. Furthermore, we extend stagewise Newton method to find a local feedback policy around an OLNE. In the of linear dynamics and polyhedral constraints, we show that this local feedback controller is an approximated feedback Nash equilibrium (FNE). Numerical examples are provided.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Jan 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 2; 2023: 1.
3 papers.
- 2022SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigationcited by 6
- 2023Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimizationcited by 2
- 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Gamescited by 1
- 2023Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimization15 Jun 2023
- 2022How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games24 Oct 2022
- 2022SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigation15 Oct 2022