mlsanityData to 14 Oct 2026

Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning

arXiv 2210.12509 ↗First posted 22 Oct 2022cs.CV cs.LGcited by 2

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Abstract (arXiv)

Current methods for 3D object reconstruction from a set of planar cross-sections still struggle to capture detailed topology or require a considerable number of cross-sections. In this paper, we present, to the best of our knowledge the first 3D shape reconstruction network to solve this task which additionally uses orthographic projections of the shape. Our method is based on applying a Reinforcement Learning algorithm to learn how to effectively parse the shape using a trial-and-error scheme relying on scalar rewards. This method cuts a part of a 3D shape in each step which is then approximated as a polygon mesh. The agent aims to maximize the reward that depends on the accuracy of surface reconstruction for the approximated parts. We also consider pre-training of the network for faster learning using demonstrations generated by a heuristic approach. Experiments show that our training algorithm which benefits from both imitation learning and also self exploration, learns efficient policies faster, which results the agent to produce visually compelling results.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 18 of its 52 references that are in the map. First posted on arXiv 22 Oct 2022.

Builds on

18 of 52 references.

References · 18

  1. 2015Continuous control with deep reinforcement learningcited by 3,407
  2. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  3. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
  4. 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 340
  5. 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 319
  6. 2018An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solutioncited by 307
  7. 2016Learning Shape Abstractions by Assembling Volumetric Primitivescited by 181
  8. 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 124
  9. 2017CSGNet: Neural Shape Parser for Constructive Solid Geometrycited by 106
  10. 2018Synthesizing Programs for Images using Reinforced Adversarial Learningcited by 72
  11. 2019Learning to Paint With Model-based Deep Reinforcement Learningcited by 71
  12. 2018Learning Deep Sketch Abstractioncited by 36
6 more
  1. 2021ReAgent: Point Cloud Registration using Imitation and Reinforcement Learningcited by 23
  2. 2019Unsupervised Doodling and Painting with Improved SPIRALcited by 21
  3. 2020Modeling 3D Shapes by Reinforcement Learningcited by 21
  4. 2018Pretraining Deep Actor-Critic Reinforcement Learning Algorithms With Expert Demonstrationscited by 7
  5. 2018Learning to Sketch with Deep Q Networks and Demonstrated Strokescited by 6
  6. 2022RLSS: A Deep Reinforcement Learning Algorithm for Sequential Scene Generationcited by 4

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Citing papers per year: 2022: 1; 2023: 1.

2 papers.

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  1. 2026ScanDP: Generalizable 3D Scanning with Diffusion Policy
  2. 2025Utilizing Reinforcement Learning for Bottom-Up part-wise Reconstruction of 2D Wire-Frame Projections
  3. 2024SC-Diff: 3D Shape Completion with Latent Diffusion Models
  4. 2024R2-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinement
  5. 2026CADFather: Autonomous CAD Reconstruction through Coordinated Tool Use
  6. 2026Reconstruction of a 3D wireframe from a single line drawing via generative depth estimation
  7. 2022ShapeFormer: Transformer-based Shape Completion via Sparse Representation
  8. 2025Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling