mlsanityData to 7 Oct 2026

RLSS: A Deep Reinforcement Learning Algorithm for Sequential Scene Generation

arXiv 2206.02544 ↗First posted 1 Jun 2022cs.CV cs.LGcited by 4

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Abstract (arXiv)

We present RLSS: a reinforcement learning algorithm for sequential scene generation. This is based on employing the proximal policy optimization (PPO) algorithm for generative problems. In particular, we consider how to effectively reduce the action space by including a greedy search algorithm in the learning process. Our experiments demonstrate that our method converges for a relatively large number of actions and learns to generate scenes with predefined design objectives. This approach is placing objects iteratively in the virtual scene. In each step, the network chooses which objects to place and selects positions which result in maximal reward. A high reward is assigned if the last action resulted in desired properties whereas the violation of constraints is penalized. We demonstrate the capability of our method to generate plausible and diverse scenes efficiently by solving indoor planning problems and generating Angry Birds levels.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 21 of its 41 references that are in the map. First posted on arXiv 1 Jun 2022.

Builds on

21 of 41 references.

References · 21

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9 more
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Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1.

4 papers.