mlsanityData to 14 Oct 2026

Utilizing Reinforcement Learning for Bottom-Up part-wise Reconstruction of 2D Wire-Frame Projections

arXiv 2503.16629 ↗First posted 20 Mar 2025cs.LG cs.CVcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

This work concerns itself with the task of reconstructing all edges of an arbitrary 3D wire-frame model projected to an image plane. We explore a bottom-up part-wise procedure undertaken by an RL agent to segment and reconstruct these 2D multipart objects. The environment's state is represented as a four-colour image, where different colours correspond to background, a target edge, a reconstruction line, and the overlap of both. At each step, the agent can transform the reconstruction line within a four-dimensional action space or terminate the episode using a specific termination action. To investigate the impact of reward function formulations, we tested episodic and incremental rewards, as well as combined approaches. Empirical results demonstrated that the latter yielded the most effective training performance. To further enhance efficiency and stability, we introduce curriculum learning strategies. First, an action-based curriculum was implemented, where the agent was initially restricted to a reduced action space, being able to only perform three of the five possible actions, before progressing to the full action space. Second, we test a task-based curriculum, where the agent first solves a simplified version of the problem before being presented with the full, more complex task. This second approach produced promising results, as the agent not only successfully transitioned from learning the simplified task to mastering the full task, but in doing so gained significant performance. This study demonstrates the potential of an iterative RL wire-frame reconstruction in two dimensions. By combining optimized reward function formulations with curriculum learning strategies, we achieved significant improvements in training success. The proposed methodology provides an effective framework for solving similar tasks and represents a promising direction for future research in the field.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 4 of its 13 references that are in the map. First posted on arXiv 20 Mar 2025.

Builds on

4 of 13 references.

References · 4

  1. 2020Learning to Parse Wireframes in Images of Man-Made Environmentscited by 71
  2. 2022DeepLSD: Line Segment Detection and Refinement with Deep Image Gradientscited by 60
  3. 2022Holistically-Attracted Wireframe Parsing: From Supervised to Self-Supervised Learningcited by 26
  4. 2017Tree-Structured Reinforcement Learning for Sequential Object Localizationcited by 12

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning
  2. 2025PRISM: Projection-based Reward Integration for Scene-Aware Real-to-Sim-to-Real Transfer with Few Demonstrations
  3. 2022Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning
  4. 2026iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
  5. 2025Integrating Reinforcement Learning with Visual Generative Models: Foundations and Advances
  6. 2024R2-Mesh: Reinforcement Learning Powered Mesh Reconstruction via Geometry and Appearance Refinement
  7. 2026Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
  8. 2025Subtask-Aware Visual Reward Learning from Segmented Demonstrations