PoseScript: Linking 3D Human Poses and Natural Language
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Abstract (arXiv)
Natural language plays a critical role in many computer vision applications, such as image captioning, visual question answering, and cross-modal retrieval, to provide fine-grained semantic information. Unfortunately, while human pose is key to human understanding, current 3D human pose datasets lack detailed language descriptions. To address this issue, we have introduced the PoseScript dataset. This dataset pairs more than six thousand 3D human poses from AMASS with rich human-annotated descriptions of the body parts and their spatial relationships. Additionally, to increase the size of the dataset to a scale that is compatible with data-hungry learning algorithms, we have proposed an elaborate captioning process that generates automatic synthetic descriptions in natural language from given 3D keypoints. This process extracts low-level pose information, known as "posecodes", using a set of simple but generic rules on the 3D keypoints. These posecodes are then combined into higher level textual descriptions using syntactic rules. With automatic annotations, the amount of available data significantly scales up (100k), making it possible to effectively pretrain deep models for finetuning on human captions. To showcase the potential of annotated poses, we present three multi-modal learning tasks that utilize the PoseScript dataset. Firstly, we develop a pipeline that maps 3D poses and textual descriptions into a joint embedding space, allowing for cross-modal retrieval of relevant poses from large-scale datasets. Secondly, we establish a baseline for a text-conditioned model generating 3D poses. Thirdly, we present a learned process for generating pose descriptions. These applications demonstrate the versatility and usefulness of annotated poses in various tasks and pave the way for future research in the field.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 44 of its 72 references that are in the map. First posted on arXiv 21 Oct 2022.
Builds on
44 of 72 references.
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Citing papers per year: 2024: 1; 2025: 3; 2026: 9.
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- 2024UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editingcited by 18
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 9
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interactioncited by 3
- 2025LLaVA-Pose: Enhancing Human Pose and Action Understanding via Keypoint-Integrated Instruction Tuningcited by 1
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inferencecited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inferencecited by 1
- 2026Encoder-Free Human Motion Understanding via Structured Motion Descriptionscited by 0
- 2026Anny-Fit: All-Age Human Mesh Recoverycited by 0
- 2026Fine-grained Human Motion Understanding with Language Modelscited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
- 2026Intermediate Text Representation Guided Text-to-Image Generation for Enhancing One-and-Only Alignmentcited by 0
1 more
- 2026Ego-Human Motion Prediction with 3D-Aware LLMcited by 0
- 2026Ego-Human Motion Prediction with 3D-Aware LLM8 Jul 2026
- 2026Intermediate Text Representation Guided Text-to-Image Generation for Enhancing One-and-Only Alignment29 Jun 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Fine-grained Human Motion Understanding with Language Models18 Jun 2026
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inference8 May 2026
- 2026Anny-Fit: All-Age Human Mesh Recovery6 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026Encoder-Free Human Motion Understanding via Structured Motion Descriptions23 Apr 2026
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference12 Mar 2026
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model11 Aug 2025
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction9 Jul 2025
- 2025LLaVA-Pose: Enhancing Human Pose and Action Understanding via Keypoint-Integrated Instruction Tuning26 Jun 2025
- 2024UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editingcited by 18
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Modelcited by 9
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inferencecited by 1
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUscited by 1
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inferencecited by 1
- 2026Anny-Fit: All-Age Human Mesh Recoverycited by 0
- 2026Fine-grained Human Motion Understanding with Language Modelscited by 0
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
- 2026Ego-Human Motion Prediction with 3D-Aware LLMcited by 0
- 2026Ego-Human Motion Prediction with 3D-Aware LLM8 Jul 2026
- 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolution29 Jun 2026
- 2026Fine-grained Human Motion Understanding with Language Models18 Jun 2026
- 2026Task-Oriented Communication for Human Action Understanding via Edge-Cloud Co-Inference8 May 2026
- 2026Anny-Fit: All-Age Human Mesh Recovery6 May 2026
- 2026Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs23 Apr 2026
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference12 Mar 2026
- 2025Being-M0.5: A Real-Time Controllable Vision-Language-Motion Model11 Aug 2025
- 2024UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editing25 Nov 2024