mlsanityData to 14 Oct 2026

Interactive Visual Reasoning under Uncertainty

arXiv 2206.09203 ↗First posted 18 Jun 2022cs.AI cs.CV cs.LGcited by 8

On the map: LLM reasoning → Multimodal reasoning

Abstract (arXiv)

One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 41 of its 84 references that are in the map. First posted on arXiv 18 Jun 2022.

Builds on

41 of 84 references.

References · 41

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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 5; 2026: 1.

8 papers.

Similar, not cited

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  2. 2025IPR-1: Interactive Physical Reasoner
  3. 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction
  4. 2020Imitating Interactive Intelligence
  5. 2026Supporting Calibrated Reliance in Human-AI Collaboration: Different Strategies for Different Tasks
  6. 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments
  7. 2025PhysVLM-AVR: Active Visual Reasoning for Multimodal Large Language Models in Physical Environments
  8. 2026Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agents