Active Reasoning in an Open-World Environment
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Abstract (arXiv)
Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce Conan, an interactive open-world environment devised for the assessment of active reasoning. Conan facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, Conan compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on Conan underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through Conan, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 39 of its 61 references that are in the map. First posted on arXiv 3 Nov 2023.
Builds on
39 of 61 references.
References · 39
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Citing papers per year: 2024: 3; 2025: 3; 2026: 2.
8 papers.
- 2025Embodied AI: From LLMs to World Modelscited by 23
- 2024IDEA: Enhancing the Rule Learning Ability of Large Language Model Agent through Induction, Deduction, and Abductioncited by 20
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 19
- 2024A Review of Multimodal Explainable Artificial Intelligence: Past, Present and Futurecited by 9
- 2026Wiring the 'Why': A Unified Taxonomy and Survey of Abductive Reasoning in LLMscited by 5
- 2025Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferencescited by 3
- 2025Heterogeneous Adversarial Play in Interactive Environmentscited by 3
- 2026ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Modelscited by 2
- 2026Wiring the 'Why': A Unified Taxonomy and Survey of Abductive Reasoning in LLMs9 Apr 2026
- 2026ProactiveBench: Benchmarking Proactiveness in Multimodal Large Language Models19 Mar 2026
- 2025Heterogeneous Adversarial Play in Interactive Environments21 Oct 2025
- 2025Embodied AI: From LLMs to World Models24 Sep 2025
- 2025Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences2 Feb 2025
- 2024A Review of Multimodal Explainable Artificial Intelligence: Past, Present and Future18 Dec 2024
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making6 Nov 2024
- 2024IDEA: Enhancing the Rule Learning Ability of Large Language Model Agent through Induction, Deduction, and Abduction19 Aug 2024