Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Reward
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
The remarkable success of reinforcement learning (RL) heavily relies on observing the reward of every visited state-action pair. In many real world applications, however, an agent can observe only a score that represents the quality of the whole trajectory, which is referred to as the em trajectory-wise reward. In such a situation, it is difficult for standard RL methods to well utilize trajectory-wise reward, and large bias and variance errors can be incurred in policy evaluation. In this work, we propose a novel offline RL algorithm, called Pessimistic vAlue iteRaTion with rEward Decomposition (PARTED), which decomposes the trajectory return into per-step proxy rewards via least-squares-based reward redistribution, and then performs pessimistic value iteration based on the learned proxy reward. To ensure the value functions constructed by PARTED are always pessimistic with respect to the optimal ones, we design a new penalty term to offset the uncertainty of the proxy reward. For general episodic MDPs with large state space, we show that PARTED with overparameterized neural network function approximation achieves an tildeO(DeffH2/√N) suboptimality, where H is the length of episode, N is the total number of samples, and Deff is the effective dimension of the neural tangent kernel matrix. To further illustrate the result, we show that PARTED achieves an tildeO(dH3/√N) suboptimality with linear MDPs, where d is the feature dimension, which matches with that with neural network function approximation, when Deff=dH. To the best of our knowledge, PARTED is the first offline RL algorithm that is provably efficient in general MDP with trajectory-wise reward.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 62 of its 90 references that are in the map. First posted on arXiv 13 Jun 2022.
Builds on
62 of 90 references.
Closest ancestors · 24
Same direction, newest first
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- 2021Towards Instance-Optimal Offline Reinforcement Learning with Pessimism17 Oct
- 2021Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning19 Aug
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- 2021Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning9 Jun
- 2021Optimal Uniform OPE and Model-based Offline Reinforcement Learning in Time-Homogeneous, Reward-Free and Task-Agnostic Settings13 May
- 2021Nearly Horizon-Free Offline Reinforcement Learning25 Mar
- 2021Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism22 Mar
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- 2021Offline Reinforcement Learning with Pseudometric Learning2 Mar
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- 2020Is Pessimism Provably Efficient for Offline RL?30 Dec
- 2020What are the Statistical Limits of Offline RL with Linear Function Approximation?22 Oct
- 2020Batch Value-function Approximation with Only Realizability11 Aug
- 2020Provably Good Batch Reinforcement Learning Without Great Exploration16 Jul
- 2020Critic Regularized Regression26 Jun
- 2020Conservative Q-Learning for Offline Reinforcement Learning8 Jun
- 2020MOPO: Model-based Offline Policy Optimization27 May
- 2020MOReL : Model-Based Offline Reinforcement Learning12 May
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems4 May
- 2019Benchmarking Batch Deep Reinforcement Learning Algorithms3 Oct
Other references · 38
- 2017Attention Is All You Needcited by 59,932
- 2018Neural Tangent Kernel: Convergence and Generalization in Neural Networkscited by 2,597
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
- 2015End-to-End Training of Deep Visuomotor Policiescited by 847
- 2018A Convergence Theory for Deep Learning via Over-Parameterizationcited by 784
- 2019Provably Efficient Reinforcement Learning with Linear Function Approximationcited by 514
- 2015An Introduction to Matrix Concentration Inequalitiescited by 391
- 2017On Kernelized Multi-armed Banditscited by 348
- 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 301
- 2019Information-Theoretic Considerations in Batch Reinforcement Learningcited by 285
- 2017Molecular De Novo Design through Deep Reinforcement Learningcited by 264
- 2013Finite-Time Analysis of Kernelised Contextual Banditscited by 177
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- 2019Neural Policy Gradient Methods: Global Optimality and Rates of Convergencecited by 157
- 2018Self-Imitation Learningcited by 135
- 2020CRPO: A New Approach for Safe Reinforcement Learning with Convergence Guaranteecited by 128
- 2020Minimax-Optimal Off-Policy Evaluation with Linear Function Approximationcited by 120
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 105
- 2018On Learning Intrinsic Rewards for Policy Gradient Methodscited by 100
- 2020The Importance of Pessimism in Fixed-Dataset Policy Optimizationcited by 99
- 2019Beyond Linearization: On Quadratic and Higher-Order Approximation of Wide Neural Networkscited by 79
- 2020Batch Policy Learning in Average Reward Markov Decision Processescited by 69
- 2019Convergence of Adversarial Training in Overparametrized Neural Networkscited by 58
- 2020Exponential Lower Bounds for Batch Reinforcement Learning: Batch RL can be Exponentially Harder than Online RLcited by 55
- 2022The Efficacy of Pessimism in Asynchronous Q-Learningcited by 41
- 2020Reinforcement Learning with Trajectory Feedbackcited by 40
- 2014Approximate Policy Iteration Schemes: A Comparisoncited by 39
- 2021Learning Long-Term Reward Redistribution via Randomized Return Decompositioncited by 33
- 2021On the Theory of Reinforcement Learning with Once-per-Episode Feedbackcited by 32
- 2017A Benchmark Environment Motivated by Industrial Control Problemscited by 31
- 2020Learning Guidance Rewards with Trajectory-space Smoothingcited by 30
- 2019Sequence Modeling of Temporal Credit Assignment for Episodic Reinforcement Learningcited by 27
- 2021Off-Policy Reinforcement Learning with Delayed Rewardscited by 25
- 2019Neural Temporal-Difference and Q-Learning Provably Converge to Global Optimacited by 20
- 2021On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Gamecited by 20
- 2019On Value Functions and the Agent-Environment Boundarycited by 19
- 2020Reward Propagation Using Graph Convolutional Networkscited by 15
- 2021Online Markov Decision Processes with Aggregate Bandit Feedbackcited by 10
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Citing papers per year: 2022: 1; 2023: 5; 2024: 3; 2025: 2; 2026: 2.
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