mlsanityData to 7 Oct 2026

Scalable LinUCB: Low-Rank Design Matrix Updates for Recommenders with Large Action Spaces

arXiv 2510.19349 ↗First posted 22 Oct 2025cs.LG stat.MLcited by 1

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Abstract (arXiv)

In this paper, we introduce PSI-LinUCB, a scalable variant of LinUCB that enables efficient training, inference, and memory usage by representing the inverse regularized design matrix as a sum of a diagonal matrix and low-rank correction. We derive numerically stable rank-1 and batched updates that maintain the inverse without explicitly forming the matrix. To control memory growth, we employ a projector-splitting integrator for dynamical low-rank approximation, yielding an average per-step update cost and memory usage of O(dr) for approximation rank r. The inference complexity of the proposed algorithm is O(dr) per action evaluation. Experiments on recommender system datasets demonstrate the effectiveness of our algorithm.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 12 of its 28 references that are in the map. First posted on arXiv 22 Oct 2025.

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12 of 28 references.

References · 12

  1. 2013Finite-Time Analysis of Kernelised Contextual Banditscited by 177
  2. 2021Offline Reinforcement Learning as Anti-Explorationcited by 44
  3. 2022Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Rewardcited by 13
  4. 2018Efficient Linear Bandits through Matrix Sketchingcited by 11
  5. 2023Online Matching: A Real-time Bandit System for Large-scale Recommendationscited by 8
  6. 2022Dynamic Global Sensitivity for Differentially Private Contextual Banditscited by 5
  7. 2024Linear Contextual Bandits with Hybrid Payoff: Revisitedcited by 5
  8. 2021Dynamic Modeling of User Preferences for Stable Recommendationscited by 4
  9. 2022Efficient Online Linear Control with Stochastic Convex Costs and Unknown Dynamicscited by 4
  10. 2025Efficient Implementation of LinearUCB through Algorithmic Improvements and Vector Computing Acceleration for Embedded Learning Systemscited by 4
  11. 2024Revisiting Matrix Sketching in Linear Bandits: Achieving Sublinear Regret via Dyadic Block Sketchingcited by 3
  12. 2024Comparative Performance of Collaborative Bandit Algorithms: Effect of Sparsity and Exploration Intensitycited by 1

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