Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6% on D4RL tasks and 25.9% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 49 of its 68 references that are in the map. First posted on arXiv 9 Oct 2023.
Builds on
49 of 68 references.
Closest ancestors · 12
Same direction, newest first
- 2022RAMBO-RL: Robust Adversarial Model-Based Offline Reinforcement Learning26 Apr
- 2022Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning23 Feb
- 2021Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble4 Oct
- 2021A Minimalist Approach to Offline Reinforcement Learning12 Jun
- 2021Offline Reinforcement Learning with Fisher Divergence Critic Regularization14 Mar
- 2021COMBO: Conservative Offline Model-Based Policy Optimization16 Feb
- 2021NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning1 Feb
- 2020Conservative Q-Learning for Offline Reinforcement Learning8 Jun
- 2020MOPO: Model-based Offline Policy Optimization27 May
- 2020MOReL : Model-Based Offline Reinforcement Learning12 May
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems4 May
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learning15 Apr
Other references · 37
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- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,227
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- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 748
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 636
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
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- 2020Model-Based Reinforcement Learning with Value-Targeted Regressioncited by 233
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 7; 2026: 1.
12 papers.
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- 2025Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learningcited by 18
- 2024Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learningcited by 10
- 2025KeyWorld: Key Frame Reasoning Enables Effective and Efficient World Modelscited by 7
- 2024Grounded Answers for Multi-agent Decision-making Problem through Generative World Modelcited by 6
- 2025Learning to Trust Bellman Updates: Selective State-Adaptive Regularization for Offline RLcited by 5
- 2025NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarioscited by 2
- 2024Offline Model-Based Reinforcement Learning with Anti-Explorationcited by 1
- 2025Multi-Agent Conditional Diffusion Model with Mean Field Communication as Wireless Resource Allocation Plannercited by 1
- 2025Long-Horizon Model-Based Offline Reinforcement Learning Without Explicit Conservatismcited by 1
- 2025Beyond the Proxy: Trajectory-Distilled Guidance for Offline GFlowNet Trainingcited by 0
- 2026ReinVBC: A Model-based Reinforcement Learning Approach to Vehicle Braking Controllercited by 0
- 2026ReinVBC: A Model-based Reinforcement Learning Approach to Vehicle Braking Controller6 Apr 2026
- 2025Long-Horizon Model-Based Offline Reinforcement Learning Without Explicit Conservatism4 Dec 2025
- 2025Multi-Agent Conditional Diffusion Model with Mean Field Communication as Wireless Resource Allocation Planner27 Oct 2025
- 2025KeyWorld: Key Frame Reasoning Enables Effective and Efficient World Models25 Sep 2025
- 2025Beyond the Proxy: Trajectory-Distilled Guidance for Offline GFlowNet Training26 May 2025
- 2025Learning to Trust Bellman Updates: Selective State-Adaptive Regularization for Offline RL26 May 2025
- 2025NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios25 Mar 2025
- 2025Behavior-Regularized Diffusion Policy Optimization for Offline Reinforcement Learning7 Feb 2025
- 2024Grounded Answers for Multi-agent Decision-making Problem through Generative World Model3 Oct 2024
- 2024Offline Model-Based Reinforcement Learning with Anti-Exploration20 Aug 2024
- 2024Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning27 May 2024
- 2023Policy Optimization in RLHF: The Impact of Out-of-preference Data17 Dec 2023
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