mlsanityData to 7 Oct 2026

Adapting Behaviour for Learning Progress

arXiv 1912.06910 ↗First posted 14 Dec 2019cs.LG cs.AI stat.MLcited by 11

Not on the map. Why?

Abstract (arXiv)

Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel instances of the environment has enabled larger scales and greater flexibility, but has not removed the need to tune exploration to the task, because the ideal data for the learning algorithm necessarily depends on its process of learning. We propose to dynamically adapt the data generation by using a non-stationary multi-armed bandit to optimize a proxy of the learning progress. The data distribution is controlled by modulating multiple parameters of the policy (such as stochasticity, consistency or optimism) without significant overhead. The adaptation speed of the bandit can be increased by exploiting the factored modulation structure. We demonstrate on a suite of Atari 2600 games how this unified approach produces results comparable to per-task tuning at a fraction of the cost.

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Dec 2019.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 4.

11 papers.