Adapting Behaviour for Learning Progress
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Abstract (arXiv)
Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel instances of the environment has enabled larger scales and greater flexibility, but has not removed the need to tune exploration to the task, because the ideal data for the learning algorithm necessarily depends on its process of learning. We propose to dynamically adapt the data generation by using a non-stationary multi-armed bandit to optimize a proxy of the learning progress. The data distribution is controlled by modulating multiple parameters of the policy (such as stochasticity, consistency or optimism) without significant overhead. The adaptation speed of the bandit can be increased by exploiting the factored modulation structure. We demonstrate on a suite of Atari 2600 games how this unified approach produces results comparable to per-task tuning at a fraction of the cost.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Dec 2019.
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Citing papers per year: 2021: 3; 2022: 2; 2023: 2; 2024: 4.
11 papers.
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligencecited by 79
- 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problemscited by 69
- 2021Tactical Optimism and Pessimism for Deep Reinforcement Learningcited by 55
- 2022The Phenomenon of Policy Churncited by 28
- 2021Return-based Scaling: Yet Another Normalisation Trick for Deep RLcited by 22
- 2021When should agents explore?cited by 20
- 2023Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Searchcited by 7
- 2023Dynamic Update-to-Data Ratio: Minimizing World Model Overfittingcited by 4
- 2024Balans: Multi-Armed Bandits-based Adaptive Large Neighborhood Search for Mixed-Integer Programming Problemcited by 4
- 2024Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learningcited by 3
- 2024Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristiccited by 1
- 2024Balans: Multi-Armed Bandits-based Adaptive Large Neighborhood Search for Mixed-Integer Programming Problem18 Dec 2024
- 2024Anytime Multi-Agent Path Finding with an Adaptive Delay-Based Heuristic6 Aug 2024
- 2024Open-Endedness is Essential for Artificial Superhuman Intelligence6 Jun 2024
- 2024Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning25 May 2024
- 2023Adaptive Anytime Multi-Agent Path Finding Using Bandit-Based Large Neighborhood Search28 Dec 2023
- 2023Dynamic Update-to-Data Ratio: Minimizing World Model Overfitting17 Mar 2023
- 2022The Phenomenon of Policy Churn1 Jun 2022
- 2022Automated Reinforcement Learning (AutoRL): A Survey and Open Problems11 Jan 2022
- 2021When should agents explore?26 Aug 2021
- 2021Return-based Scaling: Yet Another Normalisation Trick for Deep RL11 May 2021
- 2021Tactical Optimism and Pessimism for Deep Reinforcement Learning7 Feb 2021