Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
The use of target networks in deep reinforcement learning is a widely popular solution to mitigate the brittleness of semi-gradient approaches and stabilize learning. However, target networks notoriously require additional memory and delay the propagation of Bellman updates compared to an ideal target-free approach. In this work, we step out of the binary choice between target-free and target-based algorithms. We introduce a new method that uses a copy of the last linear layer of the online network as a target network, while sharing the remaining parameters with the up-to-date online network. This simple modification enables us to keep the target-free's low-memory footprint while leveraging the target-based literature. We find that combining our approach with the concept of iterated Q-learning, which consists of learning consecutive Bellman updates in parallel, helps improve the sample-efficiency of target-free approaches. Our proposed method, iterated Shared Q-Learning (iS-QL), bridges the performance gap between target-free and target-based approaches across various problems while using a single Q-network, thus stepping towards resource-efficient reinforcement learning algorithms.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 45 of its 68 references that are in the map. First posted on arXiv 4 Jun 2025.
Builds on
45 of 68 references.
Closest ancestors · 8
Same direction, newest first
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- 2024Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning4 Mar
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Other references · 37
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- 2016Layer Normalizationcited by 5,669
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2017Mixed Precision Trainingcited by 1,156
- 2018DeepMind Control Suitecited by 956
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 807
- 2016Deep Exploration via Bootstrapped DQNcited by 527
- 2019Quantifying the Carbon Emissions of Machine Learningcited by 521
25 more
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 269
- 2018Deep Reinforcement Learning and the Deadly Triadcited by 174
- 2018Meta-Gradient Reinforcement Learningcited by 159
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 147
- 2022Offline RL for Natural Language Generation with Implicit Language Q Learningcited by 138
- 2020Implicit Under-Parameterization Inhibits Data-Efficient Deep Reinforcement Learningcited by 134
- 2018Dopamine: A Research Framework for Deep Reinforcement Learningcited by 122
- 2019CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicitycited by 95
- 2022The State of Sparse Training in Deep Reinforcement Learningcited by 61
- 2021The Difficulty of Passive Learning in Deep Reinforcement Learningcited by 50
- 2023Multi-Task Reinforcement Learning with Mixture of Orthogonal Expertscited by 49
- 2021Breaking the Deadly Triad with a Target Networkcited by 47
- 2022The Phenomenon of Policy Churncited by 28
- 2021A Generalized Projected Bellman Error for Off-policy Value Estimation in Reinforcement Learningcited by 26
- 2020GRAC: Self-Guided and Self-Regularized Actor-Criticcited by 21
- 2024Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Bufferscited by 18
- 2021Functional Regularization for Reinforcement Learning via Learned Fourier Featurescited by 17
- 2020A Deep Reinforcement Learning Framework for Continuous Intraday Market Biddingcited by 15
- 2021Bridging the Gap Between Target Networks and Functional Regularizationcited by 7
- 2019Continuous Control for High-Dimensional State Spaces: An Interactive Learning Approachcited by 6
- 2020Stabilizing Q Learning Via Soft Mellowmax Operatorcited by 6
- 2025Optimistic critics can empower small actorscited by 4
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
- 2022Chaining Value Functions for Off-Policy Learningcited by 3
- 2023Parameterized Projected Bellman Operatorcited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Controlcited by 5
- 2025Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learningcited by 2
- 2026Gradient Iterated Temporal-Difference Learningcited by 0
- 2026Target-Aligned Reinforcement Learningcited by 0
- 2026FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control6 Apr 2026
- 2026Target-Aligned Reinforcement Learning31 Mar 2026
- 2026Gradient Iterated Temporal-Difference Learning8 Mar 2026
- 2025Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learning2 Oct 2025
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