Aerial Path Planning for Urban Geometry and Texture Co-Capture
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Abstract (arXiv)
Recent advances in image acquisition and scene reconstruction have enabled the generation of high-quality structural urban scene geometry, given sufficient site information. However, current capture techniques often overlook the crucial importance of texture quality, resulting in noticeable visual artifacts in the textured models. In this work, we introduce the urban geometry and texture co-capture problem under limited prior knowledge before a site visit. The only inputs are a 2D building contour map of the target area and a safe flying altitude above the buildings. We propose an innovative aerial path planning framework designed to co-capture images for reconstructing both structured geometry and high-fidelity textures. To evaluate and guide view planning, we introduce a comprehensive texture quality assessment system, including two novel metrics tailored for building facades. Firstly, our method generates high-quality vertical dipping views and horizontal planar views to effectively capture both geometric and textural details. A multi-objective optimization strategy is then proposed to jointly maximize texture fidelity, improve geometric accuracy, and minimize the cost associated with aerial views. Furthermore, we present a sequential path planning algorithm that accounts for texture consistency during image capture. Extensive experiments on large-scale synthetic and real-world urban datasets demonstrate that our approach effectively produces image sets suitable for concurrent geometric and texture reconstruction, enabling the creation of realistic, textured scene proxies at low operational cost.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 16 of its 62 references that are in the map. First posted on arXiv 26 Sep 2025.
Builds on
16 of 62 references.
References · 16
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4 more
- 2022Learning Reconstructability for Drone Aerial Path Planningcited by 9
- 2019Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenescited by 7
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Citing papers per year: 2026: 1.
1 paper.