mlsanityData to 7 Oct 2026

TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

arXiv 1904.12795 ↗First posted 29 Apr 2019cs.GR cs.AI cs.CVcited by 15

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Abstract (arXiv)

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 29 Apr 2019.

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Citing papers per year: 2021: 4; 2022: 5; 2023: 2; 2024: 3; 2025: 1.

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