Representation Matters: Improving Perception and Exploration for Robotics
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Abstract (arXiv)
Projecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a 'good' representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a 'good' representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations.
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). First posted on arXiv 3 Nov 2020.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 1; 2024: 2.
11 papers.
- 2022The Challenges of Exploration for Offline Reinforcement Learningcited by 26
- 2022Symmetry-Based Representations for Artificial and Biological General Intelligencecited by 26
- 2022PACT: Perception-Action Causal Transformer for Autoregressive Robotics Pre-Trainingcited by 24
- 2022Solving Continuous Control via Q-learningcited by 21
- 2021Is Curiosity All You Need? On the Utility of Emergent Behaviours from Curious Explorationcited by 14
- 2021Playful Interactions for Representation Learningcited by 13
- 2021The Role of Pretrained Representations for the OOD Generalization of Reinforcement Learning Agentscited by 12
- 2023The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulationcited by 12
- 2024The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learningcited by 7
- 2022Self-Supervised Learning of Multi-Object Keypoints for Robotic Manipulationcited by 3
- 2024Disentangled Representations for Causal Cognitioncited by 0
- 2024The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning15 Nov 2024
- 2024Disentangled Representations for Causal Cognition30 Jun 2024
- 2023The Treachery of Images: Bayesian Scene Keypoints for Deep Policy Learning in Robotic Manipulation8 May 2023
- 2022Solving Continuous Control via Q-learning22 Oct 2022
- 2022PACT: Perception-Action Causal Transformer for Autoregressive Robotics Pre-Training22 Sep 2022
- 2022Self-Supervised Learning of Multi-Object Keypoints for Robotic Manipulation17 May 2022
- 2022Symmetry-Based Representations for Artificial and Biological General Intelligence17 Mar 2022
- 2022The Challenges of Exploration for Offline Reinforcement Learning27 Jan 2022
- 2021Is Curiosity All You Need? On the Utility of Emergent Behaviours from Curious Exploration17 Sep 2021
- 2021Playful Interactions for Representation Learning19 Jul 2021
- 2021The Role of Pretrained Representations for the OOD Generalization of Reinforcement Learning Agents12 Jul 2021