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Learning to Play by Imitating Humans

arXiv 2006.06874 ↗First posted 11 Jun 2020cs.RO cs.AI cs.LGcited by 3

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Abstract (arXiv)

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by self-supervising control on top of human teleoperated play data. Play is rich in state space coverage and a policy trained on this data can generalize to specific tasks at test time outperforming policies trained on individual expert task demonstrations. In this work, we explore the question of whether robots can learn to play to autonomously generate play data that can ultimately enhance performance. By training a behavioral cloning policy on a relatively small quantity of human play, we autonomously generate a large quantity of cloned play data that can be used as additional training. We demonstrate that a general purpose goal-conditioned policy trained on this augmented dataset substantially outperforms one trained only with the original human data on 18 difficult user-specified manipulation tasks in a simulated robotic tabletop environment. A video example of a robot imitating human play can be seen here: https://learning-to-play.github.io/videos/undirected_play1.mp4

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2020.

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Citing papers per year: 2022: 2; 2023: 1.

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  1. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Play
  2. 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks
  3. 2025Using Non-Expert Data to Robustify Imitation Learning via Offline Reinforcement Learning
  4. 2024VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections
  5. 2021Playful Interactions for Representation Learning
  6. 2026PlayWorld: Learning Robot World Models from Autonomous Play
  7. 2022Learning and Retrieval from Prior Data for Skill-based Imitation Learning
  8. 2026Human-like autonomy emerges from self-play and a pinch of human data