mlsanityData to 7 Oct 2026

Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods

arXiv 1902.08297 ↗First posted 21 Feb 2019math.OC cs.LG stat.MLcited by 148

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Abstract (arXiv)

Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex regime and show that an varepsilon--first order stationary point of the game can be computed when one of the player's objective can be optimized to global optimality efficiently. In particular, we first consider the case where the objective of one of the players satisfies the Polyak-Lojasiewicz (PL) condition. For such a game, we show that a simple multi-step gradient descent-ascent algorithm finds an varepsilon--first order stationary point of the problem in widetildeO(varepsilon-2) iterations. Then we show that our framework can also be applied to the case where the objective of the "max-player" is concave. In this case, we propose a multi-step gradient descent-ascent algorithm that finds an varepsilon--first order stationary point of the game in widetildecal O(varepsilon-3.5) iterations, which is the best known rate in the literature. We applied our algorithm to a fair classification problem of Fashion-MNIST dataset and observed that the proposed algorithm results in smoother training and better generalization.

Key facts. Cited by 148 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Feb 2019.

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Citing papers per year: 2020: 1; 2021: 39; 2022: 42; 2023: 26; 2024: 16; 2025: 18; 2026: 6.

148 papers.

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