Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversaries
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Abstract (arXiv)
In this paper, we study the online shortest path problem in directed acyclic graphs (DAGs) under bandit feedback against an adaptive adversary. Given a DAG G = (V, E) with a source node v_mathsfs and a sink node v_mathsft, let X subseteq 0,1|E| denote the set of all paths from v_mathsfs to v_mathsft. At each round t, we select a path xt ∈ X and receive bandit feedback on our loss langle xt, yt rangle ∈ [-1,1], where yt is an adversarially chosen loss vector. Our goal is to minimize regret with respect to the best path in hindsight over T rounds. We propose the first computationally efficient algorithm to achieve a near-minimax optimal regret bound of tilde O(√|E|Tlog |X|) with high probability against any adaptive adversary, where tilde O(·) hides logarithmic factors in the number of edges |E|. Our algorithm leverages a novel loss estimator and a centroid-based decomposition in a nontrivial manner to attain this regret bound. As an application, we show that our algorithm for DAGs provides state-of-the-art efficient algorithms for m-sets, extensive-form games, the Colonel Blotto game, shortest walks in directed graphs, hypercubes, and multi-task multi-armed bandits, achieving improved high-probability regret guarantees in all these settings.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 10 of its 34 references that are in the map. First posted on arXiv 1 Apr 2025.
Builds on
10 of 34 references.
References · 10
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- 2018Tsallis-INF: An Optimal Algorithm for Stochastic and Adversarial Banditscited by 124
- 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
- 2019Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneouslycited by 53
- 2020Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPscited by 51
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- 2013Volumetric Spanners: an Efficient Exploration Basis for Learningcited by 24
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
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- 2017Tight Bounds for Bandit Combinatorial Optimizationcited by 9
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Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivalscited by 2
- 2025On the Universal Near Optimality of Hedge in Combinatorial Settingscited by 2
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedbackcited by 2
- 2026Differential Privacy in the Extensive-Form Bandit Problemcited by 1
- 2026On the Power of Adaptivity for varepsilon-Best Arm Identification in Linear Banditscited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Gamecited by 0
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026On the Power of Adaptivity for varepsilon-Best Arm Identification in Linear Bandits15 May 2026
- 2026Differential Privacy in the Extensive-Form Bandit Problem6 May 2026
- 2025Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback20 Oct 2025
- 2025On the Universal Near Optimality of Hedge in Combinatorial Settings20 Oct 2025
- 2025Learning to Incentivize in Repeated Principal-Agent Problems with Adversarial Agent Arrivals29 May 2025