Learning Computational Efficient Bots with Costly Features
On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling
Abstract (arXiv)
Deep reinforcement learning (DRL) techniques have become increasingly used in various fields for decision-making processes. However, a challenge that often arises is the trade-off between both the computational efficiency of the decision-making process and the ability of the learned agent to solve a particular task. This is particularly critical in real-time settings such as video games where the agent needs to take relevant decisions at a very high frequency, with a very limited inference time. In this work, we propose a generic offline learning approach where the computation cost of the input features is taken into account. We derive the Budgeted Decision Transformer as an extension of the Decision Transformer that incorporates cost constraints to limit its cost at inference. As a result, the model can dynamically choose the best input features at each timestep. We demonstrate the effectiveness of our method on several tasks, including D4RL benchmarks and complex 3D environments similar to those found in video games, and show that it can achieve similar performance while using significantly fewer computational resources compared to classical approaches.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 27 of its 35 references that are in the map. First posted on arXiv 18 Aug 2023.
Builds on
27 of 35 references.
Closest ancestors · 3
Same direction, newest first
- 2022Multi-Game Decision Transformers30 May
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem3 Jun
- 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun
Other references · 24
- 2017Attention Is All You Needcited by 59,932
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,830
- 2016Neural Architecture Search with Reinforcement Learningcited by 1,489
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
- 2019Stabilizing Transformers for Reinforcement Learningcited by 262
- 2015Memory-based control with recurrent neural networkscited by 77
- 2017Classification with Costly Features using Deep Reinforcement Learningcited by 32
- 2020Deep Reinforcement Learning for Navigation in AAA Video Gamescited by 27
- 2020Reinforcement Learning with Efficient Active Feature Acquisitioncited by 20
- 2020Active Reinforcement Learning: Observing Rewards at a Costcited by 20
12 more
- 2023Deep Reinforcement Learning for Cost-Effective Medical Diagnosiscited by 20
- 2019Opportunistic Learning: Budgeted Cost-Sensitive Learning from Data Streamscited by 18
- 2020Adaptive Transformers in RLcited by 13
- 2016Sequential Cost-Sensitive Feature Acquisitioncited by 7
- 2021Feature Selection Using Reinforcement Learningcited by 6
- 2021Graph augmented Deep Reinforcement Learning in the GameRLand3D environmentcited by 5
- 2017Learning Time/Memory-Efficient Deep Architectures with Budgeted Super Networkscited by 4
- 2020Optimizing the Neural Architecture of Reinforcement Learning Agentscited by 4
- 2018Stochastic Adaptive Neural Architecture Search for Keyword Spottingcited by 3
- 2021Efficient Neural Architecture Search with Performance Predictioncited by 2
- 2021Improving the sample-efficiency of neural architecture search with reinforcement learningcited by 2
- 2019Online Budgeted Learning for Classifier Inductioncited by 1
Built on by
Citing papers per year: 2024: 1; 2025: 1.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2022A Survey on Offline Reinforcement Learning: Taxonomy, Review, and Open Problems
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems
- 2023Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretraining
- 2025Do We Need Transformers to Play FPS Video Games?
- 2023Decision Transformer under Random Frame Dropping
- 2025An Introduction to Deep Reinforcement and Imitation Learning
- 2022Q-learning Decision Transformer: Leveraging Dynamic Programming for Conditional Sequence Modelling in Offline RL
- 2020DeepAveragers: Offline Reinforcement Learning by Solving Derived Non-Parametric MDPs