mlsanityData to 7 Oct 2026

Human-Like Goalkeeping in a Realistic Football Simulation: a Sample-Efficient Reinforcement Learning Approach

arXiv 2510.23216 ↗First posted 27 Oct 2025cs.AI cs.LGcited by 2

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Abstract (arXiv)

While several high profile video games have served as testbeds for Deep Reinforcement Learning (DRL), this technique has rarely been employed by the game industry for crafting authentic AI behaviors. Previous research focuses on training super-human agents with large models, which is impractical for game studios with limited resources aiming for human-like agents. This paper proposes a sample-efficient DRL method tailored for training and fine-tuning agents in industrial settings such as the video game industry. Our method improves sample efficiency of value-based DRL by leveraging pre-collected data and increasing network plasticity. We evaluate our method training a goalkeeper agent in EA SPORTS FC 25, one of the best-selling football simulations today. Our agent outperforms the game's built-in AI by 10% in ball saving rate. Ablation studies show that our method trains agents 50% faster compared to standard DRL methods. Finally, qualitative evaluation from domain experts indicates that our approach creates more human-like gameplay compared to hand-crafted agents. As a testament to the impact of the approach, the method has been adopted for use in the most recent release of the series.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 30 references that are in the map. First posted on arXiv 27 Oct 2025.

Builds on

20 of 30 references.

References · 20

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  3. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,873
  4. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  5. 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 359
  6. 2023Efficient Online Reinforcement Learning with Offline Datacited by 332
  7. 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
  8. 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
  9. 2023For SALE: State-Action Representation Learning for Deep Reinforcement Learningcited by 73
  10. 2024EfficientZero V2: Mastering Discrete and Continuous Control with Limited Datacited by 39
  11. 2020Deep Reinforcement Learning for Navigation in AAA Video Gamescited by 27
  12. 2023The Power of the Senses: Generalizable Manipulation from Vision and Touch through Masked Multimodal Learningcited by 24
8 more
  1. 2020"It's Unwieldy and It Takes a Lot of Time." Challenges and Opportunities for Creating Agents in Commercial Gamescited by 17
  2. 2023Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Gamescited by 12
  3. 2023Replay across Experiments: A Natural Extension of Off-Policy RLcited by 10
  4. 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 7
  5. 2020DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Gamescited by 6
  6. 2024Training Interactive Agent in Large FPS Game Map with Rule-enhanced Reinforcement Learningcited by 5
  7. 2023Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentationcited by 4
  8. 2023Minimax Exploiter: A Data Efficient Approach for Competitive Self-Playcited by 2

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Citing papers per year: 2026: 2.

2 papers.