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Computing Pure-Strategy Nash Equilibria in a Two-Party Policy Competition: Existence and Algorithmic Approaches

arXiv 2512.22552 ↗First posted 27 Dec 2025cs.GT cs.LGcited by 0

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Abstract (arXiv)

We formulate two-party policy competition as a two-player non-cooperative game, generalizing Lin et al.'s work (2021). Each party selects a real-valued policy vector as its strategy from a compact subset of Euclidean space, and a voter's utility for a policy is given by the inner product with their preference vector. To capture the uncertainty in the competition, we assume that a policy's winning probability increases monotonically with its total utility across all voters, and we formalize this via an affine isotonic function. A player's payoff is defined as the expected utility received by its supporters. In this work, we first test and validate the isotonicity hypothesis through voting simulations. Next, we prove the existence of a pure-strategy Nash equilibrium (PSNE) in both one- and multi-dimensional settings. Although we construct a counterexample demonstrating the game's non-monotonicity, our experiments show that a decentralized gradient-based algorithm typically converges rapidly to an approximate PSNE. Finally, we present a grid-based search algorithm that finds an ε-approximate PSNE of the game in time polynomial in the input size and 1/ε.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 38 references that are in the map. First posted on arXiv 27 Dec 2025.

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References · 12

  1. 2017Training GANs with Optimismcited by 217
  2. 2019A Unified Analysis of Extra-gradient and Optimistic Gradient Methods for Saddle Point Problems: Proximal Point Approachcited by 142
  3. 2017Cycles in adversarial regularized learningcited by 122
  4. 2014Reducing Dueling Bandits to Cardinal Banditscited by 62
  5. 2018Negative Momentum for Improved Game Dynamicscited by 59
  6. 2021Extragradient Method: O(1/K) Last-Iterate Convergence for Monotone Variational Inequalities and Connections With Cocoercivitycited by 39
  7. 2020Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Gamescited by 26
  8. 2022Near-Optimal No-Regret Learning Dynamics for General Convex Gamescited by 25
  9. 2022A unified stochastic approximation framework for learning in gamescited by 22
  10. 2023Doubly Optimal No-Regret Learning in Monotone Gamescited by 12
  11. 2022Dueling Bandits: From Two-dueling to Multi-duelingcited by 4
  12. 2020How Good Is a Two-Party Election Game?cited by 1

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