A Game-Theoretic Framework for Joint Forecasting and Planning
Not on the map. Why?
Abstract (arXiv)
Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the long tail of possible events, which are rarely observed in limited datasets. On the other hand, planning for worst-case motions leads to overtly conservative behavior and a "frozen robot". Instead, we aim to learn forecasts that predict counterfactuals that humans guard against. We propose a novel game-theoretic framework for joint planning and forecasting with the payoff being the performance of the planner against the demonstrator, and present practical algorithms to train models in an end-to-end fashion. We demonstrate that our proposed algorithm results in safer plans in a crowd navigation simulator and real-world datasets of pedestrian motion. We release our code at https://github.com/portal-cornell/Game-Theoretic-Forecasting-Planning.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 13 of its 24 references that are in the map. First posted on arXiv 11 Aug 2023.
Builds on
13 of 24 references.
References · 13
- 2018Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learningcited by 162
- 2021Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gapcited by 80
- 2020Social NCE: Contrastive Learning of Socially-aware Motion Representationscited by 58
- 2020End-to-end Contextual Perception and Prediction with Interaction Transformercited by 54
- 2020Learning to Evaluate Perception Models Using Planner-Centric Metricscited by 49
- 2020Multimodal Deep Generative Models for Trajectory Prediction: A Conditional Variational Autoencoder Approachcited by 47
- 2021Towards Robust and Adaptive Motion Forecasting: A Causal Representation Perspectivecited by 40
- 2019Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Gamescited by 37
- 2017A Non-Cooperative Game Approach to Autonomous Racingcited by 18
- 2021ALGAMES: A Fast Augmented Lagrangian Solver for Constrained Dynamic Gamescited by 16
- 2021Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observationscited by 13
- 2021Rethinking Trajectory Forecasting Evaluationcited by 11
1 more
Built on by
Citing papers per year: 2023: 2; 2024: 0; 2025: 2; 2026: 1.
5 papers.
- 2023InteRACT: Transformer Models for Human Intent Prediction Conditioned on Robot Actionscited by 10
- 2023ManiCast: Collaborative Manipulation with Cost-Aware Human Forecastingcited by 4
- 2025Interaction-Merged Motion Planning: Effectively Leveraging Diverse Motion Datasets for Robust Planningcited by 4
- 2025Non-differentiable Reward Optimization for Diffusion-based Autonomous Motion Planningcited by 3
- 2026Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Trainingcited by 1
- 2026Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training22 Jul 2026
- 2025Non-differentiable Reward Optimization for Diffusion-based Autonomous Motion Planning17 Jul 2025
- 2025Interaction-Merged Motion Planning: Effectively Leveraging Diverse Motion Datasets for Robust Planning7 Jul 2025
- 2023InteRACT: Transformer Models for Human Intent Prediction Conditioned on Robot Actions21 Nov 2023
- 2023ManiCast: Collaborative Manipulation with Cost-Aware Human Forecasting20 Oct 2023