mlsanityData to 7 Oct 2026

Human-in-the-loop Learning for Dynamic Congestion Games

arXiv 2404.15599 ↗First posted 24 Apr 2024cs.GT cs.AIcited by 2

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Abstract (arXiv)

Today mobile users learn and share their traffic observations via crowdsourcing platforms (e.g., Waze). Yet such platforms simply cater to selfish users' myopic interests to recommend the shortest path, and do not encourage enough users to travel and learn other paths for future others. Prior studies focus on one-shot congestion games without considering users' information learning, while our work studies how users learn and alter traffic conditions on stochastic paths in a human-in-the-loop manner. Our analysis shows that the myopic routing policy leads to severe under-exploration of stochastic paths. This results in a price of anarchy (PoA) greater than 2, as compared to the socially optimal policy in minimizing the long-term social cost. Besides, the myopic policy fails to ensure the correct learning convergence about users' traffic hazard beliefs. To address this, we focus on informational (non-monetary) mechanisms as they are easier to implement than pricing. We first show that existing information-hiding mechanisms and deterministic path-recommendation mechanisms in Bayesian persuasion literature do not work with even (PoA=∞). Accordingly, we propose a new combined hiding and probabilistic recommendation (CHAR) mechanism to hide all information from a selected user group and provide state-dependent probabilistic recommendations to the other user group. Our CHAR successfully ensures PoA less than (frac54), which cannot be further reduced by any other informational (non-monetary) mechanism. Besides the parallel network, we further extend our analysis and CHAR to more general linear path graphs with multiple intermediate nodes, and we prove that the PoA results remain unchanged. Additionally, we carry out experiments with real-world datasets to further extend our routing graphs and verify the close-to-optimal performance of our CHAR.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 14 of its 50 references that are in the map. First posted on arXiv 24 Apr 2024.

Builds on

14 of 50 references.

References · 14

  1. 2019Introduction to Multi-Armed Banditscited by 475
  2. 2021Federated Multi-Armed Banditscited by 59
  3. 2016Bayesian Exploration: Incentivizing Exploration in Bayesian Gamescited by 37
  4. 2019Multi-Armed Bandits with Correlated Armscited by 33
  5. 2022Distributed Bandits with Heterogeneous Agentscited by 9
  6. 2021Regret-Minimizing Bayesian Persuasioncited by 5
  7. 2020Dynamic Information Design: A Simple Problem on Optimal Sequential Information Disclosurecited by 4
  8. 2019Learning an Unknown Network State in Routing Gamescited by 3
  9. 2020Information Design in Non-atomic Routing Games with Partial Participation: Computation and Propertiescited by 3
  10. 2021The Effectiveness of Subsidies and Tolls in Congestion Gamescited by 3
  11. 2022When Congestion Games Meet Mobile Crowdsourcing: Selective Information Disclosurecited by 3
  12. 2018Recommending Paths: Follow or Not Follow?cited by 2
2 more
  1. 2020Computation Offloading in Heterogeneous Vehicular Edge Networks: On-line and Off-policy Bandit Solutionscited by 2
  2. 2022Online Pricing Incentive to Sample Fresh Informationcited by 2

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2 papers.