mlsanityData to 14 Oct 2026

Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts

arXiv 2506.01685 ↗First posted 2 Jun 2025cs.GT cs.LGcited by 0

Not on the map. Why?

Abstract (arXiv)

In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this initial exploration phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an incentive-compatible exploration algorithm with sample complexity that scales polynomially with the dimension and other parameters.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 26 of its 53 references that are in the map. First posted on arXiv 2 Jun 2025.

Builds on

26 of 53 references.

References · 26

  1. 2019Introduction to Multi-Armed Banditscited by 481
  2. 2013Learning to Optimize Via Posterior Samplingcited by 256
  3. 2014An Information-Theoretic Analysis of Thompson Samplingcited by 178
  4. 2016High-dimensional Bayesian inference via the Unadjusted Langevin Algorithmcited by 146
  5. 2018Log-concave sampling: Metropolis-Hastings algorithms are fastcited by 118
  6. 2015Bayesian Incentive-Compatible Bandit Explorationcited by 53
  7. 2014Faster Rates for the Frank-Wolfe Method over Strongly-Convex Setscited by 44
  8. 2016Bayesian Exploration: Incentivizing Exploration in Bayesian Gamescited by 37
  9. 2018An Information-Theoretic Analysis for Thompson Sampling with Many Actionscited by 35
  10. 2020The Price of Incentivizing Exploration: A Characterization via Thompson Sampling and Sample Complexitycited by 26
  11. 2013Prior-free and prior-dependent regret bounds for Thompson Samplingcited by 25
  12. 2017Sparsity, variance and curvature in multi-armed banditscited by 24
14 more
  1. 2018Incentivizing Exploration with Selective Data Disclosurecited by 24
  2. 2019Connections Between Mirror Descent, Thompson Sampling and the Information Ratiocited by 23
  3. 2019First-Order Bayesian Regret Analysis of Thompson Samplingcited by 17
  4. 2018Multi-armed Bandits with Compensationcited by 13
  5. 2019Bayesian Exploration with Heterogeneous Agentscited by 12
  6. 2021Exploration and Incentives in Reinforcement Learningcited by 11
  7. 2017Fairness Incentives for Myopic Agentscited by 10
  8. 2022Exploiting the Curvature of Feasible Sets for Faster Projection-Free Online Learningcited by 10
  9. 2022Incentivizing Combinatorial Bandit Explorationcited by 9
  10. 2021Linear Bandits on Uniformly Convex Setscited by 6
  11. 2023Incentivizing Exploration with Linear Contexts and Combinatorial Actionscited by 5
  12. 2020Incentivising Exploration and Recommendations for Contextual Bandits with Paymentscited by 4
  13. 2024Incentivized Exploration via Filtered Posterior Samplingcited by 2
  14. 2024Fast Rates in Stochastic Online Convex Optimization by Exploiting the Curvature of Feasible Setscited by 1

Built on by

Not cited yet.