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Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion

arXiv 2109.12445 ↗First posted 25 Sep 2021cs.GT cs.AIcited by 0

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Abstract (arXiv)

Most algorithmic studies on multi-agent information design so far have focused on the restricted situation with no inter-agent externalities; a few exceptions investigated truly strategic games such as zero-sum games and second-price auctions but have all focused only on optimal public signaling. This paper initiates the algorithmic information design of both public and private signaling in a fundamental class of games with negative externalities, i.e., singleton congestion games, with wide application in today's digital economy, machine scheduling, routing, etc. For both public and private signaling, we show that the optimal information design can be efficiently computed when the number of resources is a constant. To our knowledge, this is the first set of efficient exact algorithms for information design in succinctly representable many-player games. Our results hinge on novel techniques such as developing certain "reduced forms" to compactly characterize equilibria in public signaling or to represent players' marginal beliefs in private signaling. When there are many resources, we show computational intractability results. To overcome the issue of multiple equilibria, here we introduce a new notion of equilibrium-oblivious hardness, which rules out any possibility of computing a good signaling scheme, irrespective of the equilibrium selection rule.

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References · 16

  1. 2015Bayesian Incentive-Compatible Bandit Explorationcited by 53
  2. 2016Bayesian Exploration: Incentivizing Exploration in Bayesian Gamescited by 37
  3. 2015Algorithmic Bayesian Persuasioncited by 21
  4. 2016Algorithmic Persuasion with No Externalitiescited by 9
  5. 2017Targeting and Signaling in Ad Auctionscited by 6
  6. 2019On the Tractability of Public Persuasion with No Externalitiescited by 6
  7. 2015Mixture Selection, Mechanism Design, and Signalingcited by 5
  8. 2015Hardness Results for Signaling in Bayesian Zero-Sum and Network Routing Gamescited by 5
  9. 2020Signaling in Bayesian Network Congestion Games: the Subtle Power of Symmetrycited by 5
  10. 2019Persuading Voters: It's Easy to Whisper, It's Hard to Speak Loudcited by 4
  11. 2014On the Hardness of Signalingcited by 3
  12. 2019Leadership in Congestion Games: Multiple User Classes and Non-Singleton Actions (Extended Version)cited by 3
4 more
  1. 2019To Warn or Not to Warn: Online Signaling in Audit Gamescited by 2
  2. 2019Information Design in Spatial Resource Competitioncited by 2
  3. 2020Public Bayesian Persuasion: Being Almost Optimal and Almost Persuasivecited by 1
  4. 2020The Power of Signaling and its Intrinsic Connection to the Price of Anarchycited by 1

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