Entropy-Regularized Mean-Field Games with Average-Reward Criterion: Span-Seminorm Contractions and Model-Free Learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity also fits: RL for games and combinatorial optimization
Abstract (arXiv)
We study stationary discrete-time mean-field games with finite state and action spaces under the average-reward criterion, with an entropy-regularized objective and population-dependent dynamics and rewards. Under a minorization condition, the soft Q-operator is a span-seminorm contraction for the full transition kernel, so relative value iteration does not require the minorizing measure. When the Lipschitz constant of the kernel is below the minorization mass and the temperature exceeds an explicit threshold, the equilibrium fixed-point operator is a contraction: an equilibrium exists, its population distribution is unique, and a fixed-point iteration converges to it geometrically. We then learn the equilibrium model-free from a simulator, combining soft Q-learning at a fixed population distribution with an empirical transition kernel. We prove a finite-sample bound for soft Q-learning in the span seminorm, with temperature-independent constants, and derive convergence rates for the learned population distribution and policy. A congestion-aware routing game illustrates the results.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 23 of its 53 references that are in the map. First posted on arXiv 11 Oct 2026.
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23 of 53 references.
References · 23
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11 more
- 2020Exploratory LQG Mean Field Games with Entropy Regularizationcited by 15
- 2025A Non-Asymptotic Theory of Seminorm Lyapunov Stability: From Deterministic to Stochastic Iterative Algorithmscited by 10
- 2024When is Mean-Field Reinforcement Learning Tractable and Relevant?cited by 8
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- 2024Unified continuous-time q-learning for mean-field game and mean-field control problems
- 2026Continuous-time q-learning for mean-field control with common noise, part-I: Theoretical foundations
- 2026On the Convergence of Semi-Gradient TD: A Mean Field Perspective
- 2026Achieving varepsilon-2 Dependence for Average-Reward Q-Learning with a New Contraction Principle
- 2026Continuous-Time Reinforcement Learning for N-Player Stochastic Differential Games with Exploratory Policies
- 2025Computing and Learning Stationary Mean Field Equilibria with Low-Dimensional Interactions: Algorithms and Applications ↗