SceneComplete: Open-World 3D Scene Completion in Cluttered Real World Environments for Robot Manipulation
Not on the map. Why?
Abstract (arXiv)
Careful robot manipulation in every-day cluttered environments requires an accurate understanding of the 3D scene, in order to grasp and place objects stably and reliably and to avoid colliding with other objects. In general, we must construct such a 3D interpretation of a complex scene based on limited input, such as a single RGB-D image. We describe SceneComplete, a system for constructing a complete, segmented, 3D model of a scene from a single view. SceneComplete is a novel pipeline for composing general-purpose pretrained perception modules (vision-language, segmentation, image-inpainting, image-to-3D, visual-descriptors and pose-estimation) to obtain highly accurate results. We demonstrate its accuracy and effectiveness with respect to ground-truth models in a large benchmark dataset and show that its accurate whole-object reconstruction enables robust grasp proposal generation, including for a dexterous hand. We release the code and additional results on our website.
Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Oct 2024.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 12.
17 papers.
Sort:
By area:
- 2025Any6D: Model-free 6D Pose Estimation of Novel Objectscited by 47
- 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modelingcited by 10
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Samplingcited by 4
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraintscited by 1
- 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removalcited by 1
- 2026FlowTouch: View-Invariant Visuo-Tactile Predictioncited by 1
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priorscited by 1
- 2025Vector Quantized Feature Fields for Fast 3D Semantic Liftingcited by 0
- 2025Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planningcited by 0
5 more
- 2026Object Pose and Shape Estimation for Grasping: Does it Work?cited by 0
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?cited by 0
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Imagecited by 0
- 2026Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Simcited by 0
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Simcited by 0
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim27 Sep 2026
- 2026Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Sim27 Sep 2026
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image22 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?22 Jun 2026
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors7 Jun 2026
- 2026Object Pose and Shape Estimation for Grasping: Does it Work?26 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026FlowTouch: View-Invariant Visuo-Tactile Prediction9 Mar 2026
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization23 Feb 2026
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling8 Feb 2026
- 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal3 Feb 2026
5 more
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints4 Dec 2025
- 2025Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning12 Aug 2025
- 2025Any6D: Model-free 6D Pose Estimation of Novel Objects24 Mar 2025
- 2025Vector Quantized Feature Fields for Fast 3D Semantic Lifting9 Mar 2025
- 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling29 Nov 2024
- 2025Any6D: Model-free 6D Pose Estimation of Novel Objectscited by 47
- 2024Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modelingcited by 10
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Samplingcited by 4
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimizationcited by 3
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modelingcited by 2
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraintscited by 1
- 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removalcited by 1
- 2026FlowTouch: View-Invariant Visuo-Tactile Predictioncited by 1
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priorscited by 1
- 2025Vector Quantized Feature Fields for Fast 3D Semantic Liftingcited by 0
- 2026Object Pose and Shape Estimation for Grasping: Does it Work?cited by 0
12 most cited of 15 All 15 (JSON)
- 2026ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim27 Sep 2026
- 2026CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image22 Sep 2026
- 2026Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling31 Aug 2026
- 2026Can Single-View Mesh Reconstruction Generalize to Robot Camera Rotation?22 Jun 2026
- 2026GraspFoM: Towards Reconstruction-Driven Robotic Grasping with 3D Foundation Priors7 Jun 2026
- 2026Object Pose and Shape Estimation for Grasping: Does it Work?26 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026FlowTouch: View-Invariant Visuo-Tactile Prediction9 Mar 2026
- 2026Simulation-Ready Cluttered Scene Estimation via Physics-aware Joint Shape and Pose Optimization23 Feb 2026
- 2026Picasso: Holistic Scene Reconstruction with Physics-Constrained Sampling8 Feb 2026
- 2026Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal3 Feb 2026
- 2025Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints4 Dec 2025
12 newest of 15 All 15 (JSON)