AllGaits: Learning All Quadruped Gaits and Transitions
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Abstract (arXiv)
We present a framework for learning a single policy capable of producing all quadruped gaits and transitions. The framework consists of a policy trained with deep reinforcement learning (DRL) to modulate the parameters of a system of abstract oscillators (i.e. Central Pattern Generator), whose output is mapped to joint commands through a pattern formation layer that sets the gait style, i.e. body height, swing foot ground clearance height, and foot offset. Different gaits are formed by changing the coupling between different oscillators, which can be instantaneously selected at any velocity by a user. With this framework, we systematically investigate which gait should be used at which velocity, and when gait transitions should occur from a Cost of Transport (COT), i.e. energy-efficiency, point of view. Additionally, we note how gait style changes as a function of locomotion speed for each gait to keep the most energy-efficient locomotion. While the currently most popular gait (trot) does not result in the lowest COT, we find that considering different co-dependent metrics such as mean base velocity and joint acceleration result in different `optimal' gaits than those that minimize COT. We deploy our controller in various hardware experiments, showing all 9 typical quadruped animal gaits, and demonstrate generalizability to unseen gaits during training, and robustness to leg failures. Video results can be found at https://youtu.be/OLoWSX_R868.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 7 Nov 2024.
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Citing papers per year: 2026: 4.
4 papers.
- 2026Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specificationscited by 2
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
- 2026LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priorscited by 0
- 2026Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrainscited by 0
- 2026Energy-Efficient Gait Adaptation via Hierarchical Reinforcement Learning for Quadrupedal Locomotion Across Diverse Terrains7 Oct 2026
- 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wild15 Jul 2026
- 2026Learning Gait-Aware Quadruped Locomotion with Temporal Logic Specifications1 Jul 2026
- 2026LoComposition: Terrain-Adaptive Energy-Efficient Quadruped Locomotion without Gait Priors14 Jun 2026