mlsanityData to 14 Oct 2026

Uncovering Latent Phase Structures and Branching Logic in Locomotion Policies: A Case Study on HalfCheetah

arXiv 2603.18084 ↗First posted 18 Mar 2026cs.RO cs.AIcited by 1

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

In locomotion control tasks, Deep Reinforcement Learning (DRL) has demonstrated high performance; however, the decision-making process of the learned policy remains a black box, making it difficult for humans to understand. On the other hand, in periodic motions such as walking, it is well known that implicit motion phases exist, such as the stance phase and the swing phase. Focusing on this point, this study hypothesizes that a policy trained for locomotion control may also represent a phase structure that is interpretable by humans. To examine this hypothesis in a controlled setting, we consider a locomotion task that is amenable to observing whether a policy autonomously acquires temporally structured phases through interaction with the environment. To verify this hypothesis, in the MuJoCo locomotion benchmark HalfCheetah-v5, the state transition sequences acquired by a policy trained for walking control through interaction with the environment were aggregated into semantic phases based on state similarity and consistency of subsequent transitions. As a result, we demonstrated that the state sequences generated by the trained policy exhibit periodic phase transition structures as well as phase branching. Furthermore, by approximating the states and actions corresponding to each semantic phase using Explainable Boosting Machines (EBMs), we analyzed phase-dependent decision making-namely, which state features the policy function attends to and how it controls action outputs in each phase. These results suggest that neural network-based policies, which are often regarded as black boxes, can autonomously acquire interpretable phase structures and logical branching mechanisms.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 10 of its 21 references that are in the map. First posted on arXiv 18 Mar 2026.

Builds on

10 of 21 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Distilling Reinforcement Learning Policies for Interpretable Robot Locomotion: Gradient Boosting Machines and Symbolic Regression21 Mar

Other references · 9

  1. 2017Axiomatic Attribution for Deep Networkscited by 3,384
  2. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
  3. 2013Deep Inside Convolutional Networks: Visualising Image Classification Models and Saliency Mapscited by 2,371
  4. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
  5. 2017Visualizing and Understanding Atari Agentscited by 141
  6. 2019Towards Interpretable Reinforcement Learning Using Attention Augmented Agentscited by 82
  7. 2016Graying the black box: Understanding DQNscited by 68
  8. 2025A Survey on Explainable Deep Reinforcement Learningcited by 12
  9. 2022Explainability in Deep Reinforcement Learning, a Review into Current Methods and Applicationscited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Mind the Phase: Effective Rank and Representation Health in Legged Locomotion
  2. 2025Beyond Topology: A Morphological Symmetry Graph Representation for Locomotion Policy Learning
  3. 2026HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion ↗
  4. 2024Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey
  5. 2026From LLM-Generated Specifications to Learned Quadruped Locomotion
  6. 2025Exploration Behavior of Untrained Policies
  7. 2025Time Reversal Symmetry for Efficient Robotic Manipulations in Deep Reinforcement Learning
  8. 2024Leveraging Symmetry in RL-based Legged Locomotion Control