Multi-Objective level generator generation with Marahel
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Abstract (arXiv)
This paper introduces a new system to design constructive level generators by searching the space of constructive level generators defined by Marahel language. We use NSGA-II, a multi-objective optimization algorithm, to search for generators for three different problems (Binary, Zelda, and Sokoban). We restrict the representation to a subset of Marahel language to push the evolution to find more efficient generators. The results show that the generated generators were able to achieve good performance on most of the fitness functions over these three problems. However, on Zelda and Sokoban, they tend to depend on the initial state than modifying the map.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 17 May 2020.
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Citing papers per year: 2022: 4; 2023: 0; 2024: 1; 2025: 1; 2026: 2.
8 papers.
- 2022Learning Controllable 3D Level Generatorscited by 19
- 2022Mutation Models: Learning to Generate Levels by Imitating Evolutioncited by 9
- 2024Measuring Diversity of Game Scenarioscited by 5
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twittercited by 2
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic spacecited by 1
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learningcited by 0
- 2026Evolutionary Wave Function Collapsecited by 0
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discoverycited by 0
- 2026Procedural Content Metageneration via Program Search and Continual Abstraction Discovery18 Aug 2026
- 2026Evolutionary Wave Function Collapse2 Jul 2026
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2024Measuring Diversity of Game Scenarios15 Apr 2024
- 2022Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space11 Sep 2022
- 2022Aesthetic Bot: Interactively Evolving Game Maps on Twitter9 Aug 2022
- 2022Learning Controllable 3D Level Generators27 Jun 2022
- 2022Mutation Models: Learning to Generate Levels by Imitating Evolution11 Jun 2022