mlsanityData to 14 Oct 2026

H2R: A Human-to-Robot Data Augmentation for Robot Pre-training from Videos

arXiv 2505.11920 ↗First posted 17 May 2025cs.ROcited by 23

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Abstract (arXiv)

Large-scale pre-training using egocentric human videos has proven effective for robot learning. However, the models pre-trained on such data can be suboptimal for robot learning due to the significant visual gap between human hands and those of different robots. To remedy this, we propose H2R, a human-to-robot data augmentation pipeline that converts egocentric human videos into robot-centric visual data. H2R estimates human hand pose from videos, retargets the motion to simulated robotic arms, removes human limbs via segmentation and inpainting, and composites rendered robot embodiments into the original frames with camera-aligned geometry. This process explicitly bridges the visual gap between human and robot embodiments during pre-training. We apply H2R to augment large-scale egocentric human video datasets such as Ego4D and SSv2. To verify the effectiveness of the augmentation pipeline, we introduce a CLIP-based image-text similarity metric that quantitatively evaluates the semantic fidelity of robot-rendered frames to the original human actions. We evaluate H2R through comprehensive experiments in both simulation and real-world settings. In simulation, H2R consistently improves downstream success rates across four benchmark suites-Robomimic, RLBench, PushT, and CortexBench-yielding gains of 1.3%-10.2% across different visual encoders and policy learning methods. In real-world experiments, H2R improves performance on UR5 and dual-arm Franka/UR5 manipulation platforms, achieving 3.3%-23.3% success rate gains across gripper-based, dexterous, and bimanual tasks. We further demonstrate the potential of H2R in cross-embodiment generalization and its compatibility with vision-language-action models. These results indicate that H2R improves the generalization ability of robotic policies by mitigating the visual discrepancies between human and robot domains.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 May 2025.

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Citing papers per year: 2025: 4; 2026: 19.

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  1. 2026EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Datacited by 20
  2. 2026HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videoscited by 16
  3. 2025X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scalecited by 12
  4. 2025OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learningcited by 10
  5. 2026GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specializationcited by 10
  6. 2026ACE-Ego-0: Unifying Egocentric Human and Robotic Data for VLA Pretrainingcited by 10
  7. 2025H2R-Grounder: A Paired-Data-Free Paradigm for Translating Human Interaction Videos into Physically Grounded Robot Videoscited by 9
  8. 2026Vision-Language-Action in Robotics: A Survey of Datasets, Benchmarks, and Data Enginescited by 8
  9. 2026Data Pyramid for Embodied Manipulation: A Surveycited by 6
  10. 2026Robot Learning from Human Videos: A Surveycited by 5
  11. 2026Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modelingcited by 5
  12. 2026MolmoMotion: Forecasting Point Trajectories in 3D with Language Instructioncited by 5
11 more
  1. 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLAcited by 5
  2. 2026HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editingcited by 5
  3. 2026H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Modelscited by 4
  4. 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 3
  5. 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
  6. 2026EasyMimic: A Low-Cost Framework for Robot Imitation Learning from Human Videoscited by 2
  7. 2026LIDEA: Human-to-Robot Imitation Learning via Implicit Feature Distillation and Explicit Geometry Alignmentcited by 1
  8. 2026HiPHI: A Large-Scale Benchmark for High-Precision Human Motion and Object-Interactioncited by 1
  9. 2026HuRo: Robotizing Human Videos for Scalable VLA Pretrainingcited by 0
  10. 2026Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfercited by 0
  11. 2026DexStitch: Learning and Composing Dexterous Skills from Human Videos via Contact-Aware Robotic Inpaintingcited by 0

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  1. 2026Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data
  2. 2026EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos ↗
  3. 2024EgoMimic: Scaling Imitation Learning via Egocentric Video
  4. 2026IronMind: Scaling Humanoid Dexterous Manipulation via Camera-Space Ego-Centric Pretraining ↗
  5. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  6. 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos
  7. 2025MimicDreamer: Aligning Human and Robot Demonstrations for Scalable VLA Training
  8. 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos