PhysMani: Physics-principled 3D World Model for Dynamic Object Manipulation
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Manipulating fast and dynamically moving targets in unstructured 3D environments remains challenging for embodied AI. Existing visual-language-action models and world models struggle with accurate 3D geometry and physically meaningful forecasting. We propose PhysMani, a framework that couples a physics-principled 3D Gaussian world model with a future-aware action policy model. The world model learns a divergence-free Gaussian velocity field via online optimization for fast and physically grounded future dynamics prediction. The policy model integrates the predicted 3D scene future dynamics through a learnable token based cross-attention module. We introduce PhysMani-Bench, a dynamic manipulation benchmark with 16 tasks, and demonstrate a superior success rate over strong baselines in both simulation and real-world robot experiments.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 59 of its 69 references that are in the map. First posted on arXiv 2 Jul 2026.
Builds on
59 of 69 references.
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50 most cited of 54 All 54 (JSON)
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