Linearly Solvable Mean-Field Traffic Routing Games
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Abstract (arXiv)
We consider a dynamic traffic routing game over an urban road network involving a large number of drivers in which each driver selecting a particular route is subject to a penalty that is affine in the logarithm of the number of drivers selecting the same route. We show that the mean-field approximation of such a game leads to the so-called linearly solvable Markov decision process, implying that its mean-field equilibrium (MFE) can be found simply by solving a finite-dimensional linear system backward in time. Based on this backward-only characterization, it is further shown that the obtained MFE has the notable property of strong time-consistency. A connection between the obtained MFE and a particular class of fictitious play is also discussed.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 4 Mar 2019.
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Citing papers per year: 2022: 2; 2023: 0; 2024: 0; 2025: 2; 2026: 1.
5 papers.
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 14
- 2022Hypergraphon Mean Field Gamescited by 3
- 2025Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Gamescited by 3
- 2025A Constraint-Preserving Neural Network Approach for Solving Mean-Field Games Equilibriumcited by 1
- 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2025Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games19 Jul 2025
- 2025A Constraint-Preserving Neural Network Approach for Solving Mean-Field Games Equilibrium29 Jan 2025
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2022Hypergraphon Mean Field Games30 Mar 2022