DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
Not on the map. Why?
Abstract (arXiv)
Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete cross-view cues, while their limited ability to handle object-level topological changes restricts long-term robotic task execution. Moreover, current 3D scene understanding methods either rely on simple feature matching without explicit spatial reasoning or assume offline ground-truth 3D geometry. To address these challenges, we present DGSG-Mind, a hybrid instance-aware 3D Gaussian dynamic scene graph system with an embodied reasoning agent. Our system couples a probabilistic voxel grid with explicit 3D Gaussians to enable robust cross-modal instance fusion and incremental semantic mapping. It handles dynamic changes through Gaussian-based visual relocalization and localized masked refinement guided by geometric-semantic consistency. Built on the instance Gaussian map, DGSG-Mind further constructs a hierarchical scene graph and develops the 3D Gaussian Mind, which integrates structural relations, spatial-semantic information, and visually annotated RoI Gaussian renderings for multimodal reasoning. Extensive experiments show that DGSG-Mind achieves the best zero-shot 3DVG performance among methods operating on self-reconstructed maps, while also delivering strong performance in 3D open-vocabulary semantic segmentation and scene reconstruction. We further deploy DGSG-Mind on real-world robots to demonstrate its target-oriented reasoning and dynamic update capabilities. The project page of DGSG-Mind is available at https://icr-lab.github.io/DGSG-Mind
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 34 of its 35 references that are in the map. First posted on arXiv 28 May 2026.
Builds on
34 of 35 references.
References · 34
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2019Sentence-BERT: Sentence Embeddings using Siamese BERT-Networkscited by 9,170
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2025Qwen2.5-VL Technical Reportcited by 5,587
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2023Sigmoid Loss for Language Image Pre-Trainingcited by 3,109
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2024YOLO-World: Real-Time Open-Vocabulary Object Detectioncited by 503
- 2019ScanRefer: 3D Object Localization in RGB-D Scans using Natural Languagecited by 452
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
22 more
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 365
- 2024Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigationcited by 196
- 2023LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agentcited by 135
- 2023Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Posescited by 107
- 2025Describe Anything: Detailed Localized Image and Video Captioningcited by 84
- 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Groundingcited by 67
- 2024RGBD GS-ICP SLAMcited by 65
- 2023Visual Programming for Zero-shot Open-Vocabulary 3D Visual Groundingcited by 64
- 2023Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systemscited by 60
- 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
- 2024Dynamic Open-Vocabulary 3D Scene Graphs for Long-term Language-Guided Mobile Manipulationcited by 39
- 2024Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graphcited by 32
- 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 25
- 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
- 2025OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understandingcited by 12
- 2025SPAZER: Spatial-Semantic Progressive Reasoning Agent for Zero-shot 3D Visual Groundingcited by 12
- 2025SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embeddingcited by 11
- 2025OmniMap: A General Mapping Framework Integrating Optics, Geometry, and Semanticscited by 9
- 2025DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptationcited by 7
- 2025OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understandingcited by 5
- 2025cuVSLAM: CUDA accelerated visual odometry and mappingcited by 4
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026A Scene Graph Backed Approach to Open Set Semantic Mapping
- 2025GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
- 2026DSG: Dynamic 3D Scene Graph Construction for Embodied Agents in Changing Indoor Environments
- 2026GroupForward: Building Referable 3D Scenes via Instance-Grouped Feed-Forward Gaussian Splatting
- 2026DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors
- 2025ZING-3D: Zero-shot Incremental 3D Scene Graphs via Vision-Language Models
- 20243DGraphLLM: Combining Semantic Graphs and Large Language Models for 3D Scene Understanding
- 2026Think While You Map: Asynchronous Vision-Language Agents for Incremental 3D Scene Graphs