Context-dependent agent evaluation with orthogonal equilibrium learning
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Abstract (arXiv)
Many applications require to evaluate agents under contextual information (e.g., a prompt, task, or user group). We study how to perform such context-dependent agent evaluation from offline feedback. Existing score-based models for this purpose (e.g., Bradley-Terry) impose a transitive preference ordering, which fails to reflect collective preferences when human judgements are heterogeneous. Inspired by social choice theory, we frame evaluation as a contextual game between two players, each selecting a distribution over agents as the strategy to receive greater collective preference than the other. Then, the support of the Nash equilibrium defines a context-specific set of winners. However, learning context-specific equilibria from offline logs is difficult because each context reveals human feedback on only a subset of agents, and, hence, a naive plug-in estimator can therefore be biased. To address these challenges, we propose NashEval, a general framework for robust contextual equilibrium learning. NashEval first constructs debiased estimates of the contextual payoff matrix that characterizes the game. NashEval then learns the context-to-equilibrium mapping with a tailored orthogonal loss, which avoids the need to solve a separate game for each context. We show theoretically that errors in estimating the nuisance functions underlying the payoff matrix affect the risk of the learned equilibrium (i.e., exploitability) only through higher-order terms. Across various experiments, NashEval improves robustness of equilibrium learning and consistently identifies the set of top-performing agents across contexts.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 92 references that are in the map. First posted on arXiv 25 Sep 2026.
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References · 10
- 2025Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Modelscited by 1,261
- 2024Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferencescited by 178
- 2025EmbeddingGemma: Powerful and Lightweight Text Representationscited by 139
- 2025Prompt-to-Leaderboardcited by 30
- 2023Evaluating Agents using Social Choice Theorycited by 11
- 2026Beyond Pessimism: Offline Learning in KL-regularized Gamescited by 10
- 2025LLM Routing with Dueling Feedbackcited by 7
- 2026Offline Two-Player Zero-Sum Markov Games with KL Regularizationcited by 6
- 2019Learning Equilibria of Simulation-Based Gamescited by 2
- 2026AI Alignment From Social Choice Perspectivescited by 2
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- 2025Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game
- 2023Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems
- 2025Multiplayer Nash Preference Optimization
- 2024Low-Rank Contextual Reinforcement Learning from Heterogeneous Human Feedback