mlsanityData to 14 Oct 2026

Why Are GUI Agents Correct but Late? Decode on the Decision-Time Critical Path, Tested with Pre-Compiled Policy Trees

arXiv 2607.28399 ↗First posted 30 Jul 2026cs.LGcited by 0

On the map: LLM agents and tool use → GUI and mobile agents

Abstract (arXiv)

Computer-use agents often fail on transient GUI events because they produce the correct action only after the relevant window has already closed. We identify the main cause as expensive autoregressive decoding on the decision-time critical path. We propose Adaptive Anticipatory Policy Trees (AAPT), which eliminates this delay without modifying the underlying model. During idle screen periods, the same frozen multimodal model constructs a bounded conditional policy tree with observable guards, pre-authorized actions, and branch-specific deadlines. The tree is sized to cover the model's own decoding latency. When an event occurs, a lightweight observer matches change-gated frames to a prepared branch and immediately executes the corresponding action without generating new text. In paired trials with pre-registered endpoints and exact McNemar tests, AAPT improves the success rate from 0.50 to 0.79 within a contested decision window (p=1.8×10-3), while producing no incorrect actions. Both open-loop and predict-and-replan baselines achieve zero success because they still decode during execution. A preparation-time sweep shows that the gain emerges where the latency-based tree-sizing rule predicts, and ablations reveal three key requirements: fast observer decoding, valid tree planning, and accurate branch routing. A pre-registered oracle probe rejects our initial hypothesis and instead points to branch routing as the causal bottleneck. We further reproduce the effect on an independent general-purpose multimodal model over 126 paired trials (p=4.9×10-13). On an external benchmark, AAPT matches the overall performance of a reactive baseline, although the two methods exhibit complementary strengths. Together, these results suggest that AAPT performs best when candidate actions can be enumerated in advance, whereas reactive execution remains stronger when they cannot.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 15 of its 25 references that are in the map. First posted on arXiv 30 Jul 2026.

Builds on

15 of 25 references.

Closest ancestors · 3

Same direction, newest first

  1. 2026Benchmarking and Improving GUI Agents in High-Dynamic Environments28 Apr
  2. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agents21 Jan
  3. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments11 Apr

Other references · 12

  1. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  2. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  3. 2024Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agentscited by 154
  4. 2016DESPOT: Online POMDP Planning with Regularizationcited by 106
  5. 2020A Survey of Behavior Trees in Robotics and AIcited by 55
  6. 2025StreamAgent: Towards Anticipatory Agents for Streaming Video Understandingcited by 33
  7. 2025Speculative Actions: A Lossless Framework for Faster Agentic Systemscited by 22
  8. 2026DynaWeb: Model-Based Reinforcement Learning of Web Agentscited by 14
  9. 2014Efficient Planning under Uncertainty with Macro-actionscited by 4
  10. 2026Anticipatory Planning for Multimodal AI Agentscited by 4
  11. 2026AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agentscited by 4
  12. 2026SKILL.nb: Selective Formalization and Gated Execution for Durable Agent Workflowscited by 3

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents
  2. 2026VLAA-GUI: Knowing When to Stop, Recover, and Search, A Modular Framework for GUI Automation
  3. 2026Learn from Move: the Next Step for GUI Agents
  4. 2026A History-Aware Visually Grounded Critic for Computer Use Agents
  5. 2026LocalLSTC: A Long Short-Term Control Architecture for Locally Deployed GUI Agents
  6. 2026ActionEngine: From Reactive to Programmatic GUI Agents via State Machine Memory
  7. 2026Don't Act Blindly: Robust GUI Automation via Action-Effect Verification and Self-Correction
  8. 2026Recovering Policy-Induced Errors: Benchmarking and Trajectory Synthesis for Robust GUI Agents